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REVIEWED: Example `shaders_normalmap` #5032

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Se han modificado 2 ficheros con 5 adiciones y 5 borrados
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      examples/shaders/shaders_normalmap.c
  2. BIN
      examples/shaders/shaders_normalmap.png

+ 5
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examples/shaders/shaders_normalmap.c Ver fichero

@ -148,14 +148,14 @@ int main(void)
Color textColor = (useNormalMap) ? DARKGREEN : RED;
const char *toggleStr = (useNormalMap) ? "On" : "Off";
DrawText(TextFormat("Use key [N] to toggle normal map: %s", toggleStr), 10, 30, 10, textColor);
DrawText(TextFormat("Use key [N] to toggle normal map: %s", toggleStr), 10, 10, 10, textColor);
int yOffset = 24;
DrawText("Use keys [W][A][S][D] to move the light", 10, 30 + yOffset*1, 10, BLACK);
DrawText("Use keys [Up][Down] to change specular exponent", 10, 30 + yOffset*2, 10, BLACK);
DrawText(TextFormat("Specular Exponent: %.2f", specularExponent), 10, 30 + yOffset*3, 10, BLUE);
DrawText("Use keys [W][A][S][D] to move the light", 10, 10 + yOffset*1, 10, BLACK);
DrawText("Use keys [Up][Down] to change specular exponent", 10, 10 + yOffset*2, 10, BLACK);
DrawText(TextFormat("Specular Exponent: %.2f", specularExponent), 10, 10 + yOffset*3, 10, BLUE);
DrawFPS(mi">10, 10);
DrawFPS(n">screenWidth - 80, 10);
EndDrawing();
//--------------------------------------------------------------------------------------

BIN
examples/shaders/shaders_normalmap.png Ver fichero

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