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@ -350,6 +350,7 @@ typedef struct Vector4 { |
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float w; |
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} Vector4; |
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// Quaternion type, same as Vector4 |
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typedef Vector4 Quaternion; |
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// Matrix type (OpenGL style 4x4 - right handed, column major) |
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@ -396,6 +397,9 @@ typedef struct Texture2D { |
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int format; // Data format (PixelFormat type) |
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} Texture2D; |
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// Texture type, same as Texture2D |
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typedef Texture2D Texture; |
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// RenderTexture2D type, for texture rendering |
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typedef struct RenderTexture2D { |
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unsigned int id; // OpenGL Framebuffer Object (FBO) id |
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@ -403,6 +407,9 @@ typedef struct RenderTexture2D { |
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Texture2D depth; // Depth buffer attachment texture |
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} RenderTexture2D; |
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// RenderTexture type, same as RenderTexture2D |
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typedef RenderTexture2D RenderTexture; |
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// Font character info |
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typedef struct CharInfo { |
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int value; // Character value (Unicode) |
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@ -421,7 +428,7 @@ typedef struct Font { |
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CharInfo *chars; // Characters info data |
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} Font; |
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#define SpriteFont Font // SpriteFont type fallback, defaults to Font |
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#define SpriteFont Font // SpriteFont type fallback, defaults to Font |
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// Camera type, defines a camera position/orientation in 3d space |
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typedef struct Camera3D { |
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@ -432,7 +439,7 @@ typedef struct Camera3D { |
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int type; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC |
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} Camera3D; |
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#define Camera Camera3D // Camera type fallback, defaults to Camera3D |
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#define Camera Camera3D // Camera type fallback, defaults to Camera3D |
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// Camera2D type, defines a 2d camera |
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typedef struct Camera2D { |
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