From 245704df723343fd274f77589164c6e9984aef8b Mon Sep 17 00:00:00 2001
From: Ray <raysan5@gmail.com>
Date: Fri, 11 May 2018 18:14:51 +0200
Subject: [PATCH] Reviewed examples

---
 examples/core/core_3d_camera_free.c   |  1 +
 examples/core/core_3d_mode.c          |  1 +
 examples/core/core_3d_picking.c       |  1 +
 examples/core/core_input_keys.c       |  8 ++++----
 examples/models/models_mesh_picking.c |  1 +
 examples/models/models_obj_loading.c  | 10 +++++-----
 6 files changed, 13 insertions(+), 9 deletions(-)

diff --git a/examples/core/core_3d_camera_free.c b/examples/core/core_3d_camera_free.c
index 81f04c139..9131ddf87 100644
--- a/examples/core/core_3d_camera_free.c
+++ b/examples/core/core_3d_camera_free.c
@@ -26,6 +26,7 @@ int main()
     camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
     camera.fovy = 45.0f;                                // Camera field-of-view Y
+    camera.type = CAMERA_PERSPECTIVE;                   // Camera mode type
     
     Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
     
diff --git a/examples/core/core_3d_mode.c b/examples/core/core_3d_mode.c
index 705bcb7a4..39c0752ab 100644
--- a/examples/core/core_3d_mode.c
+++ b/examples/core/core_3d_mode.c
@@ -26,6 +26,7 @@ int main()
     camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
     camera.fovy = 45.0f;                                // Camera field-of-view Y
+    camera.type = CAMERA_PERSPECTIVE;                   // Camera mode type
 
     Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
 
diff --git a/examples/core/core_3d_picking.c b/examples/core/core_3d_picking.c
index cd390d917..1c63e2a7f 100644
--- a/examples/core/core_3d_picking.c
+++ b/examples/core/core_3d_picking.c
@@ -26,6 +26,7 @@ int main()
     camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
     camera.fovy = 45.0f;                                // Camera field-of-view Y
+    camera.type = CAMERA_PERSPECTIVE;                   // Camera mode type
 
     Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
     Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
diff --git a/examples/core/core_input_keys.c b/examples/core/core_input_keys.c
index b2305246e..69384fd9e 100644
--- a/examples/core/core_input_keys.c
+++ b/examples/core/core_input_keys.c
@@ -30,10 +30,10 @@ int main()
     {
         // Update
         //----------------------------------------------------------------------------------
-        if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8f;
-        if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8f;
-        if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8f;
-        if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8f;
+        if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 2.0f;
+        if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 2.0f;
+        if (IsKeyDown(KEY_UP)) ballPosition.y -= 2.0f;
+        if (IsKeyDown(KEY_DOWN)) ballPosition.y += 2.0f;
         //----------------------------------------------------------------------------------
 
         // Draw
diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c
index 17b8812d6..56b9397a7 100644
--- a/examples/models/models_mesh_picking.c
+++ b/examples/models/models_mesh_picking.c
@@ -30,6 +30,7 @@ int main()
     camera.target = (Vector3){ 0.0f, 2.3f, 0.0f };      // Camera looking at point
     camera.up = (Vector3){ 0.0f, 1.6f, 0.0f };          // Camera up vector (rotation towards target)
     camera.fovy = 45.0f;                                // Camera field-of-view Y
+    camera.type = CAMERA_PERSPECTIVE;                   // Camera mode type
 
     Ray ray;        // Picking ray
     
diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c
index 4e9b29864..45eb3e98e 100644
--- a/examples/models/models_obj_loading.c
+++ b/examples/models/models_obj_loading.c
@@ -22,11 +22,11 @@ int main()
 
     // Define the camera to look into our 3d world
     Camera camera = { 0 };
-    camera.position = (Vector3){ 3.0f, 3.0f, 3.0f };
-    camera.target = (Vector3){ 0.0f, 1.5f, 0.0f };
-    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
-    camera.fovy = 45.0f;
-    camera.type = CAMERA_PERSPECTIVE;
+    camera.position = (Vector3){ 3.0f, 3.0f, 3.0f };    // Camera position
+    camera.target = (Vector3){ 0.0f, 1.5f, 0.0f };      // Camera looking at point
+    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
+    camera.fovy = 45.0f;                                // Camera field-of-view Y
+    camera.type = CAMERA_PERSPECTIVE;                   // Camera mode type
 
     Model dwarf = LoadModel("resources/model/dwarf.obj");                   // Load OBJ model
     Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png");   // Load model texture