Bladeren bron

Review textures to be POT

Could correct possible issues on OpenGL 1.1
pull/382/head
Ray 7 jaren geleden
bovenliggende
commit
24657ca789
3 gewijzigde bestanden met toevoegingen van 7 en 7 verwijderingen
  1. +7
    -7
      examples/models/models_yaw_pitch_roll.c
  2. BIN
      examples/models/resources/angle_gauge.png
  3. BIN
      examples/models/resources/plane.png

+ 7
- 7
examples/models/models_yaw_pitch_roll.c Bestand weergeven

@ -119,17 +119,17 @@ int main()
BeginBlendMode(BLEND_ALPHA);
DrawTexturePro(texBackground, (Rectangle){0,0,texBackground.width, texBackground.height},
DrawTexturePro(texBackground, (Rectangle){ 0, 0, texBackground.width, texBackground.height },
(Rectangle){ centerX, centerY, texBackground.width*scaleFactor, texBackground.height*scaleFactor},
(Vector2){texBackground.width/2*scaleFactor, texBackground.height/2*scaleFactor + pitchOffset*scaleFactor}, roll, WHITE);
(Vector2){ texBackground.width/2*scaleFactor, texBackground.height/2*scaleFactor + pitchOffset*scaleFactor }, roll, WHITE);
DrawTexturePro(texPitch, (Rectangle){ 0, 0, texPitch.width, texPitch.height },
(Rectangle){ centerX, centerY, texPitch.width*scaleFactor, texPitch.height*scaleFactor },
(Vector2){ texPitch.width/2*scaleFactor, texPitch.height/2*scaleFactor + pitchOffset*scaleFactor }, roll, WHITE);
DrawTexturePro(texPlane, (Rectangle){0,0,texPlane.width, texPlane.height },
DrawTexturePro(texPlane, (Rectangle){ 0, 0, texPlane.width, texPlane.height },
(Rectangle){ centerX, centerY, texPlane.width*scaleFactor, texPlane.height*scaleFactor },
(Vector2){texPlane.width/2*scaleFactor, texPlane.height/2*scaleFactor }, 0, WHITE);
(Vector2){ texPlane.width/2*scaleFactor, texPlane.height/2*scaleFactor }, 0, WHITE);
EndBlendMode();
@ -144,9 +144,9 @@ int main()
End3dMode();
// Draw 2D GUI stuff
DrawAngleGauge(texAngleGauge, 80, 80, roll, "roll", RED);
DrawAngleGauge(texAngleGauge, 190, 80, pitch, "pitch", GREEN);
DrawAngleGauge(texAngleGauge, 300, 80, yaw, "yaw", SKYBLUE);
DrawAngleGauge(texAngleGauge, 80, 70, roll, "roll", RED);
DrawAngleGauge(texAngleGauge, 190, 70, pitch, "pitch", GREEN);
DrawAngleGauge(texAngleGauge, 300, 70, yaw, "yaw", SKYBLUE);
DrawRectangle(30, 360, 260, 70, Fade(SKYBLUE, 0.5f));
DrawRectangleLines(30, 360, 260, 70, Fade(DARKBLUE, 0.5f));

BIN
examples/models/resources/angle_gauge.png Bestand weergeven

Voor Na
Breedte: 100  |  Hoogte: 100  |  Grootte: 12 KiB Breedte: 128  |  Hoogte: 128  |  Grootte: 13 KiB

BIN
examples/models/resources/plane.png Bestand weergeven

Voor Na
Breedte: 512  |  Hoogte: 98  |  Grootte: 4.8 KiB Breedte: 512  |  Hoogte: 128  |  Grootte: 4.7 KiB

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