From 2488d361b6c9e65ba8e4ebc29bbc58a9bc3365ea Mon Sep 17 00:00:00 2001 From: raysan5 Date: Wed, 31 Mar 2021 20:15:04 +0200 Subject: [PATCH] Review formatting --- src/shapes.c | 68 +++++++++++++++++++++++++--------------------------- 1 file changed, 33 insertions(+), 35 deletions(-) diff --git a/src/shapes.c b/src/shapes.c index 7ab947ba..d21c0a79 100644 --- a/src/shapes.c +++ b/src/shapes.c @@ -754,7 +754,7 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color) // Draw rectangle outline with extended parameters void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color) { - if (lineThick > rec.width || lineThick > rec.height) + if ((lineThick > rec.width) || (lineThick > rec.height)) { if (rec.width > rec.height) lineThick = (int)rec.height/2; else if (rec.width < rec.height) lineThick = (int)rec.width/2; @@ -771,10 +771,10 @@ void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color) // BBBBBBBB // float thick = (float)lineThick; - Rectangle top = { rec.x , rec.y , rec.width, thick }; - Rectangle bottom = { rec.x , rec.y - thick + rec.height, rec.width, thick }; - Rectangle left = { rec.x , rec.y + thick , thick , rec.height - thick * 2.0f }; - Rectangle right = { rec.x - thick + rec.width, rec.y + thick , thick , rec.height - thick * 2.0f }; + Rectangle top = { rec.x, rec.y, rec.width, thick }; + Rectangle bottom = { rec.x, rec.y - thick + rec.height, rec.width, thick }; + Rectangle left = { rec.x, rec.y + thick, thick, rec.height - thick*2.0f }; + Rectangle right = { rec.x - thick + rec.width, rec.y + thick, thick, rec.height - thick*2.0f }; DrawRectangleRec(top, color); DrawRectangleRec(bottom, color); @@ -809,22 +809,20 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co float stepLength = 90.0f/(float)segments; - /* - * Quick sketch to make sense of all of this - * (there are 9 parts to draw, also mark the 12 points we'll use below) - * - * P0____________________P1 - * /| |\ - * /1| 2 |3\ - * P7 /__|____________________|__\ P2 - * | |P8 P9| | - * | 8 | 9 | 4 | - * | __|____________________|__ | - * P6 \ |P11 P10| / P3 - * \7| 6 |5/ - * \|____________________|/ - * P5 P4 - */ + // Quick sketch to make sense of all of this + // (there are 9 parts to draw, also mark the 12 points we'll use below) + // + // P0____________________P1 + // /| |\ + // /1| 2 |3\ + // P7 /__|____________________|__\ P2 + // | |P8 P9| | + // | 8 | 9 | 4 | + // | __|____________________|__ | + // P6 \ |P11 P10| / P3 + // \7| 6 |5/ + // \|____________________|/ + // P5 P4 // Coordinates of the 12 points that define the rounded rect const Vector2 point[12] = { @@ -1035,20 +1033,20 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int float stepLength = 90.0f/(float)segments; const float outerRadius = radius + (float)lineThick, innerRadius = radius; - /* - * Quick sketch to make sense of all of this (mark the 16 + 4(corner centers P16-19) points we'll use below) - * P0 ================== P1 - * // P8 P9 \\ - * // \\ - * P7 // P15 P10 \\ P2 - * || *P16 P17* || - * || || - * || P14 P11 || - * P6 \\ *P19 P18* // P3 - * \\ // - * \\ P13 P12 // - * P5 ================== P4 - */ + + // Quick sketch to make sense of all of this (mark the 16 + 4(corner centers P16-19) points we'll use below) + // P0 ================== P1 + // // P8 P9 \\ + // // \\ + // P7 // P15 P10 \\ P2 + // || *P16 P17* || + // || || + // || P14 P11 || + // P6 \\ *P19 P18* // P3 + // \\ // + // \\ P13 P12 // + // P5 ================== P4 + const Vector2 point[16] = { {(float)rec.x + innerRadius, rec.y - lineThick}, {(float)(rec.x + rec.width) - innerRadius, rec.y - lineThick}, { rec.x + rec.width + lineThick, (float)rec.y + innerRadius }, // PO, P1, P2 {rec.x + rec.width + lineThick, (float)(rec.y + rec.height) - innerRadius}, {(float)(rec.x + rec.width) - innerRadius, rec.y + rec.height + lineThick}, // P3, P4