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@ -297,8 +297,8 @@ static void UnloadDefaultShader(void); // Unload default shader |
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static void UnloadStandardShader(void); // Unload standard shader |
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static void LoadDefaultBuffers(void); // Load default internal buffers (lines, triangles, quads) |
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static void UpdateDefaultBuffers(void); // Update default internal buffers (VAOs/VBOs) with vertex data |
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static void DrawDefaultBuffers(void); // Draw default internal buffers vertex data |
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void rlglUpdateDefaultBuffers(void); // Update default internal buffers (VAOs/VBOs) with vertex data |
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void rlglDrawDefaultBuffers(void); // Draw default internal buffers vertex data |
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static void UnloadDefaultBuffers(void); // Unload default internal buffers vertex data from CPU and GPU |
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static void SetShaderLights(Shader shader); // Sets shader uniform values for lights array |
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@ -2542,7 +2542,7 @@ void UpdateOculusTracking(void) |
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//if (sessionStatus.IsVisible) // the game or experience has VR focus and is visible in the HMD. |
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} |
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void SetOculusMatrix(int eye) |
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void SetOculusView(int eye) |
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{ |
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rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y, layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h); |
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@ -3089,7 +3089,7 @@ static void LoadDefaultBuffers(void) |
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// Update default internal buffers (VAOs/VBOs) with vertex array data |
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// NOTE: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0) |
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// TODO: If no data changed on the CPU arrays --> No need to re-update GPU arrays (change flag required) |
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static void UpdateDefaultBuffers(void) |
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void rlglUpdateDefaultBuffers(void) |
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{ |
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// Update lines vertex buffers |
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if (lines.vCounter > 0) |
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@ -3159,7 +3159,7 @@ static void UpdateDefaultBuffers(void) |
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// Draw default internal buffers vertex data |
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// NOTE: We draw in this order: lines, triangles, quads |
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static void DrawDefaultBuffers(void) |
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void rlglDrawDefaultBuffers(void) |
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{ |
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// Set current shader and upload current MVP matrix |
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if ((lines.vCounter > 0) || (triangles.vCounter > 0) || (quads.vCounter > 0)) |
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