|  |  | @ -1067,6 +1067,7 @@ typedef struct rlglData { | 
		
	
		
			
			|  |  |  | Matrix stack[RL_MAX_MATRIX_STACK_SIZE];// Matrix stack for push/pop | 
		
	
		
			
			|  |  |  | int stackCounter;                   // Matrix stack counter | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | unsigned int currentTextureId;      // Current texture id to be used on glBegin | 
		
	
		
			
			|  |  |  | unsigned int defaultTextureId;      // Default texture used on shapes/poly drawing (required by shader) | 
		
	
		
			
			|  |  |  | unsigned int activeTextureId[RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS];    // Active texture ids to be enabled on batch drawing (0 active by default) | 
		
	
		
			
			|  |  |  | unsigned int defaultVShaderId;      // Default vertex shader id (used by default shader program) | 
		
	
	
		
			
				|  |  | @ -1485,8 +1486,8 @@ void rlBegin(int mode) | 
		
	
		
			
			|  |  |  | if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = mode; | 
		
	
		
			
			|  |  |  | RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; | 
		
	
		
			
			|  |  |  | RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = RLGL.State.defaultTextureId; | 
		
	
		
			
			|  |  |  | RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = RLGL.State.currentTextureId; | 
		
	
		
			
			|  |  |  | RLGL.State.currentTextureId = RLGL.State.defaultTextureId; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
				|  |  | @ -1651,6 +1652,7 @@ void rlSetTexture(unsigned int id) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | rlDrawRenderBatch(RLGL.currentBatch); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | RLGL.State.currentTextureId = RLGL.State.defaultTextureId; | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else | 
		
	
	
		
			
				|  |  | @ -1658,6 +1660,7 @@ void rlSetTexture(unsigned int id) | 
		
	
		
			
			|  |  |  | #if defined(GRAPHICS_API_OPENGL_11) | 
		
	
		
			
			|  |  |  | rlEnableTexture(id); | 
		
	
		
			
			|  |  |  | #else | 
		
	
		
			
			|  |  |  | RLGL.State.currentTextureId = id; | 
		
	
		
			
			|  |  |  | if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId != id) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) | 
		
	
	
		
			
				|  |  | @ -1676,6 +1679,9 @@ void rlSetTexture(unsigned int id) | 
		
	
		
			
			|  |  |  | RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | RLGL.currentBatch->drawCounter++; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 2].mode; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
				|  |  | @ -2257,6 +2263,7 @@ void rlglInit(int width, int height) | 
		
	
		
			
			|  |  |  | // Init default white texture | 
		
	
		
			
			|  |  |  | unsigned char pixels[4] = { 255, 255, 255, 255 };   // 1 pixel RGBA (4 bytes) | 
		
	
		
			
			|  |  |  | RLGL.State.defaultTextureId = rlLoadTexture(pixels, 1, 1, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1); | 
		
	
		
			
			|  |  |  | RLGL.State.currentTextureId = RLGL.State.defaultTextureId; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (RLGL.State.defaultTextureId != 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture loaded successfully", RLGL.State.defaultTextureId); | 
		
	
		
			
			|  |  |  | else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load default texture"); | 
		
	
	
		
			
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