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@ -3362,8 +3362,8 @@ static void SetShaderDefaultLocations(Shader *shader) |
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// Get handles to GLSL uniform locations (fragment shader) |
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shader->locs[LOC_COLOR_DIFFUSE] = glGetUniformLocation(shader->id, "colDiffuse"); |
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shader->locs[LOC_MAP_DIFFUSE] = glGetUniformLocation(shader->id, "texture0"); |
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shader->locs[LOC_MAP_NORMAL] = glGetUniformLocation(shader->id, "texture1"); |
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shader->locs[LOC_MAP_SPECULAR] = glGetUniformLocation(shader->id, "texture2"); |
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shader->locs[LOC_MAP_SPECULAR] = glGetUniformLocation(shader->id, "texture1"); |
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shader->locs[LOC_MAP_NORMAL] = glGetUniformLocation(shader->id, "texture2"); |
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} |
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// Unload default shader |
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