| 
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -3362,8 +3362,8 @@ static void SetShaderDefaultLocations(Shader *shader) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    // Get handles to GLSL uniform locations (fragment shader) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    shader->locs[LOC_COLOR_DIFFUSE] = glGetUniformLocation(shader->id, "colDiffuse"); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    shader->locs[LOC_MAP_DIFFUSE] = glGetUniformLocation(shader->id, "texture0"); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    shader->locs[LOC_MAP_NORMAL] = glGetUniformLocation(shader->id, "texture1"); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    shader->locs[LOC_MAP_SPECULAR] = glGetUniformLocation(shader->id, "texture2"); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    shader->locs[LOC_MAP_SPECULAR] = glGetUniformLocation(shader->id, "texture1"); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    shader->locs[LOC_MAP_NORMAL] = glGetUniformLocation(shader->id, "texture2"); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			} | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// Unload default shader | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
				
				 | 
			
			 | 
			
			
 |