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/******************************************************************************************* |
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* |
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* raylib [text] example - unicode ranges |
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* |
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* Example complexity rating: [★★★★] 4/4 |
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* |
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* Example originally created with raylib 2.5, last time updated with raylib 4.0 |
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* |
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* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) |
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* |
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
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* BSD-like license that allows static linking with closed source software |
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* |
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* Copyright (c) 2019-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#include <stdlib.h> |
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typedef struct { |
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int* data; |
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int count; |
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int capacity; |
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} CodepointsArray; |
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//-------------------------------------------------------------------------------------- |
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// Module functions declaration |
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//-------------------------------------------------------------------------------------- |
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static void AddRange(CodepointsArray* array, int start, int stop); |
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static Font LoadUnicodeFont(const char* fileName, int fontSize); |
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//------------------------------------------------------------------------------------ |
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// Program main entry point |
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//------------------------------------------------------------------------------------ |
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int main(void) |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [text] example - unicode ranges"); |
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// Load font with Unicode support |
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Font fontUni = LoadUnicodeFont("resources/NotoSansTC-Regular.ttf", 32); |
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SetTextureFilter(fontUni.texture, TEXTURE_FILTER_BILINEAR); |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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//... |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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// Render test strings in different languages |
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DrawTextEx(fontUni, "English: Hello World!", (Vector2){ 50, 50 }, 32, 1, DARKGRAY); // English |
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DrawTextEx(fontUni, "Español: Hola mundo!", (Vector2){ 50, 100 }, 32, 1, DARKGRAY); // Spanish |
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DrawTextEx(fontUni, "Ελληνικά: Γειά σου κόσμε!", (Vector2){ 50, 150 }, 32, 1, DARKGRAY); // Greek |
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DrawTextEx(fontUni, "Русский: Привет мир!", (Vector2){ 50, 200 }, 32, 0, DARKGRAY); // Russian |
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DrawTextEx(fontUni, "中文: 你好世界!", (Vector2){ 50, 250 }, 32, 1, DARKGRAY); // Chinese |
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DrawTextEx(fontUni, "日本語: こんにちは世界!", (Vector2){ 50, 300 }, 32, 1, DARKGRAY); // Japanese |
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DrawTextEx(fontUni, "देवनागरी: होला मुंडो!", (Vector2){ 50, 350 }, 32, 1, DARKGRAY); // Devanagari |
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DrawRectangle(400, 16, 380, 400, BLACK); |
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DrawTexturePro(fontUni.texture, (Rectangle){ 0, 0, fontUni.texture.width, fontUni.texture.height }, |
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(Rectangle){ 400, 16, 380, 400 }, (Vector2){ 0, 0 }, 0.0f, WHITE); |
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// Display font attribution |
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DrawText("Font: Noto Sans TC. License: SIL Open Font License 1.1", screenWidth - 300, screenHeight - 20, 10, GRAY); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadFont(fontUni); // Unload font resource |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |
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//-------------------------------------------------------------------------------------- |
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// Module functions definition |
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//-------------------------------------------------------------------------------------- |
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static void AddRange(CodepointsArray* array, int start, int stop) |
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{ |
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int rangeSize = stop - start + 1; |
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if ((array->count + rangeSize) > array->capacity) |
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{ |
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array->capacity = array->count + rangeSize + 1024; |
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array->data = (int *)MemRealloc(array->data, array->capacity*sizeof(int)); |
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if (!array->data) |
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{ |
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TraceLog(LOG_ERROR, "FONTUTIL: Memory allocation failed"); |
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exit(1); |
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} |
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} |
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for (int i = start; i <= stop; i++) array->data[array->count++] = i; |
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} |
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Font LoadUnicodeFont(const char *fileName, int fontSize) |
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{ |
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CodepointsArray cp = { 0 }; |
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cp.capacity = 2048; |
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cp.data = (int *)MemAlloc(cp.capacity*sizeof(int)); |
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if (!cp.data) |
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{ |
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TraceLog(LOG_ERROR, "FONTUTIL: Initial allocation failed"); |
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return GetFontDefault(); |
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} |
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// Unicode range: Basic ASCII |
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AddRange(&cp, 32, 126); |
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// Unicode range: European Languages |
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AddRange(&cp, 0xC0, 0x17F); |
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AddRange(&cp, 0x180, 0x24F); |
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AddRange(&cp, 0x1E00, 0x1EFF); |
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AddRange(&cp, 0x2C60, 0x2C7F); |
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// Unicode range: Greek |
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AddRange(&cp, 0x370, 0x3FF); |
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AddRange(&cp, 0x1F00, 0x1FFF); |
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// Unicode range: Cyrillic |
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AddRange(&cp, 0x400, 0x4FF); |
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AddRange(&cp, 0x500, 0x52F); |
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AddRange(&cp, 0x2DE0, 0x2DFF); |
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AddRange(&cp, 0xA640, 0xA69F); |
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// Unicode range: CJK |
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AddRange(&cp, 0x4E00, 0x9FFF); |
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AddRange(&cp, 0x3400, 0x4DBF); |
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AddRange(&cp, 0x3000, 0x303F); |
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AddRange(&cp, 0x3040, 0x309F); |
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AddRange(&cp, 0x30A0, 0x30FF); |
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AddRange(&cp, 0x31F0, 0x31FF); |
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AddRange(&cp, 0xFF00, 0xFFEF); |
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AddRange(&cp, 0xAC00, 0xD7AF); |
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AddRange(&cp, 0x1100, 0x11FF); |
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// Unicode range: Other |
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// WARNING: Not available on provided font |
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AddRange(&cp, 0x900, 0x97F); // Devanagari |
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AddRange(&cp, 0x600, 0x6FF); // Arabic |
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AddRange(&cp, 0x5D0, 0x5EA); // Hebrew |
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Font font = {0}; |
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if (FileExists(fileName)) |
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{ |
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font = LoadFontEx(fileName, fontSize, cp.data, cp.count); |
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} |
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if (font.texture.id == 0) |
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{ |
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font = GetFontDefault(); |
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TraceLog(LOG_WARNING, "FONTUTIL: Using default font"); |
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} |
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MemFree(cp.data); |
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return font; |
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} |