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			@ -1832,41 +1832,43 @@ void rlSetBlendMode(int mode) | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Set blending mode factor and equation used by glBlendFuncSeparate and glBlendEquationSeparate | 
			
		
		
	
		
			
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			void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) | 
			
		
		
	
		
			
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			// Set blending mode factor and equation | 
			
		
		
	
		
			
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			void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | 
			
		
		
	
		
			
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			    if ((RLGL.State.glBlendSrcFactorRGB == glSrcRGB) &&  | 
			
		
		
	
		
			
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			        (RLGL.State.glBlendDestFactorRGB == glDstRGB) &&  | 
			
		
		
	
		
			
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			        (RLGL.State.glBlendSrcFactorAlpha == glSrcAlpha) && | 
			
		
		
	
		
			
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			        (RLGL.State.glBlendDestFactorAlpha == glDstAlpha) && | 
			
		
		
	
		
			
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			        (RLGL.State.glBlendEquationRGB == glEqRGB) && | 
			
		
		
	
		
			
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			        (RLGL.State.glBlendEquationAlpha == glEqAlpha)) return; | 
			
		
		
	
		
			
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			    if ((RLGL.State.glBlendSrcFactor != glSrcFactor) || | 
			
		
		
	
		
			
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			        (RLGL.State.glBlendDstFactor != glDstFactor) || | 
			
		
		
	
		
			
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			        (RLGL.State.glBlendEquation != glEquation)) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        RLGL.State.glBlendSrcFactor = glSrcFactor; | 
			
		
		
	
		
			
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			        RLGL.State.glBlendDstFactor = glDstFactor; | 
			
		
		
	
		
			
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			        RLGL.State.glBlendEquation = glEquation; | 
			
		
		
	
		
			
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			    RLGL.State.glBlendSrcFactorRGB = glSrcRGB; | 
			
		
		
	
		
			
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			    RLGL.State.glBlendDestFactorRGB = glDstRGB; | 
			
		
		
	
		
			
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			    RLGL.State.glBlendSrcFactorAlpha = glSrcAlpha; | 
			
		
		
	
		
			
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			    RLGL.State.glBlendDestFactorAlpha = glDstAlpha; | 
			
		
		
	
		
			
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			    RLGL.State.glBlendEquationRGB = glEqRGB; | 
			
		
		
	
		
			
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			    RLGL.State.glBlendEquationAlpha = glEqAlpha; | 
			
		
		
	
		
			
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			    RLGL.State.glCustomBlendModeModified = true; | 
			
		
		
	
		
			
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			        RLGL.State.glCustomBlendModeModified = true; | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Set blending mode factor and equation | 
			
		
		
	
		
			
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			void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation) | 
			
		
		
	
		
			
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			// Set blending mode factor and equation separately for RGB and alpha | 
			
		
		
	
		
			
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			void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | 
			
		
		
	
		
			
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			    if ((RLGL.State.glBlendSrcFactor == glSrcFactor) &&  | 
			
		
		
	
		
			
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			        (RLGL.State.glBlendDstFactor == glDstFactor) && | 
			
		
		
	
		
			
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			        (RLGL.State.glBlendEquation == glEquation)) return; | 
			
		
		
	
		
			
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			    RLGL.State.glBlendSrcFactor = glSrcFactor; | 
			
		
		
	
		
			
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			    RLGL.State.glBlendDstFactor = glDstFactor; | 
			
		
		
	
		
			
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			    RLGL.State.glBlendEquation = glEquation; | 
			
		
		
	
		
			
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			    RLGL.State.glCustomBlendModeModified = true; | 
			
		
		
	
		
			
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			    if ((RLGL.State.glBlendSrcFactorRGB != glSrcRGB) || | 
			
		
		
	
		
			
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			        (RLGL.State.glBlendDestFactorRGB != glDstRGB) || | 
			
		
		
	
		
			
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			        (RLGL.State.glBlendSrcFactorAlpha != glSrcAlpha) || | 
			
		
		
	
		
			
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			        (RLGL.State.glBlendDestFactorAlpha != glDstAlpha) || | 
			
		
		
	
		
			
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			        (RLGL.State.glBlendEquationRGB != glEqRGB) || | 
			
		
		
	
		
			
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			        (RLGL.State.glBlendEquationAlpha != glEqAlpha)) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        RLGL.State.glBlendSrcFactorRGB = glSrcRGB; | 
			
		
		
	
		
			
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			        RLGL.State.glBlendDestFactorRGB = glDstRGB; | 
			
		
		
	
		
			
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			        RLGL.State.glBlendSrcFactorAlpha = glSrcAlpha; | 
			
		
		
	
		
			
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			        RLGL.State.glBlendDestFactorAlpha = glDstAlpha; | 
			
		
		
	
		
			
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			        RLGL.State.glBlendEquationRGB = glEqRGB; | 
			
		
		
	
		
			
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			        RLGL.State.glBlendEquationAlpha = glEqAlpha; | 
			
		
		
	
		
			
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			        RLGL.State.glCustomBlendModeModified = true; | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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