@ -1233,7 +1233,7 @@ RLAPI void DrawPixelV(Vector2 position, Color color);
RLAPI void DrawLine ( int startPosX , int startPosY , int endPosX , int endPosY , Color color ) ; / / Draw a line
RLAPI void DrawLineV ( Vector2 startPos , Vector2 endPos , Color color ) ; / / Draw a line ( using gl lines )
RLAPI void DrawLineEx ( Vector2 startPos , Vector2 endPos , float thick , Color color ) ; / / Draw a line ( using triangles / quads )
RLAPI void DrawLineStrip ( Vector2 * points , int pointCount , Color color ) ; / / Draw lines sequence ( using gl lines )
RLAPI void DrawLineStrip ( k">const Vector2 * points , int pointCount , Color color ) ; / / Draw lines sequence ( using gl lines )
RLAPI void DrawLineBezier ( Vector2 startPos , Vector2 endPos , float thick , Color color ) ; / / Draw line segment cubic - bezier in - out interpolation
RLAPI void DrawCircle ( int centerX , int centerY , float radius , Color color ) ; / / Draw a color - filled circle
RLAPI void DrawCircleSector ( Vector2 center , float radius , float startAngle , float endAngle , int segments , Color color ) ; / / Draw a piece of a circle
@ -1260,18 +1260,18 @@ RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segment
RLAPI void DrawRectangleRoundedLinesEx ( Rectangle rec , float roundness , int segments , float lineThick , Color color ) ; / / Draw rectangle with rounded edges outline
RLAPI void DrawTriangle ( Vector2 v1 , Vector2 v2 , Vector2 v3 , Color color ) ; / / Draw a color - filled triangle ( vertex in counter - clockwise order ! )
RLAPI void DrawTriangleLines ( Vector2 v1 , Vector2 v2 , Vector2 v3 , Color color ) ; / / Draw triangle outline ( vertex in counter - clockwise order ! )
RLAPI void DrawTriangleFan ( Vector2 * points , int pointCount , Color color ) ; / / Draw a triangle fan defined by points ( first vertex is the center )
RLAPI void DrawTriangleStrip ( Vector2 * points , int pointCount , Color color ) ; / / Draw a triangle strip defined by points
RLAPI void DrawTriangleFan ( k">const Vector2 * points , int pointCount , Color color ) ; / / Draw a triangle fan defined by points ( first vertex is the center )
RLAPI void DrawTriangleStrip ( k">const Vector2 * points , int pointCount , Color color ) ; / / Draw a triangle strip defined by points
RLAPI void DrawPoly ( Vector2 center , int sides , float radius , float rotation , Color color ) ; / / Draw a regular polygon ( Vector version )
RLAPI void DrawPolyLines ( Vector2 center , int sides , float radius , float rotation , Color color ) ; / / Draw a polygon outline of n sides
RLAPI void DrawPolyLinesEx ( Vector2 center , int sides , float radius , float rotation , float lineThick , Color color ) ; / / Draw a polygon outline of n sides with extended parameters
/ / Splines drawing functions
RLAPI void DrawSplineLinear ( Vector2 * points , int pointCount , float thick , Color color ) ; / / Draw spline : Linear , minimum 2 points
RLAPI void DrawSplineBasis ( Vector2 * points , int pointCount , float thick , Color color ) ; / / Draw spline : B - Spline , minimum 4 points
RLAPI void DrawSplineCatmullRom ( Vector2 * points , int pointCount , float thick , Color color ) ; / / Draw spline : Catmull - Rom , minimum 4 points
RLAPI void DrawSplineBezierQuadratic ( Vector2 * points , int pointCount , float thick , Color color ) ; / / Draw spline : Quadratic Bezier , minimum 3 points ( 1 control point ) : [ p1 , c2 , p3 , c4 . . . ]
RLAPI void DrawSplineBezierCubic ( Vector2 * points , int pointCount , float thick , Color color ) ; / / Draw spline : Cubic Bezier , minimum 4 points ( 2 control points ) : [ p1 , c2 , c3 , p4 , c5 , c6 . . . ]
RLAPI void DrawSplineLinear ( k">const Vector2 * points , int pointCount , float thick , Color color ) ; / / Draw spline : Linear , minimum 2 points
RLAPI void DrawSplineBasis ( k">const Vector2 * points , int pointCount , float thick , Color color ) ; / / Draw spline : B - Spline , minimum 4 points
RLAPI void DrawSplineCatmullRom ( k">const Vector2 * points , int pointCount , float thick , Color color ) ; / / Draw spline : Catmull - Rom , minimum 4 points
RLAPI void DrawSplineBezierQuadratic ( k">const Vector2 * points , int pointCount , float thick , Color color ) ; / / Draw spline : Quadratic Bezier , minimum 3 points ( 1 control point ) : [ p1 , c2 , p3 , c4 . . . ]
RLAPI void DrawSplineBezierCubic ( k">const Vector2 * points , int pointCount , float thick , Color color ) ; / / Draw spline : Cubic Bezier , minimum 4 points ( 2 control points ) : [ p1 , c2 , c3 , p4 , c5 , c6 . . . ]
RLAPI void DrawSplineSegmentLinear ( Vector2 p1 , Vector2 p2 , float thick , Color color ) ; / / Draw spline segment : Linear , 2 points
RLAPI void DrawSplineSegmentBasis ( Vector2 p1 , Vector2 p2 , Vector2 p3 , Vector2 p4 , float thick , Color color ) ; / / Draw spline segment : B - Spline , 4 points
RLAPI void DrawSplineSegmentCatmullRom ( Vector2 p1 , Vector2 p2 , Vector2 p3 , Vector2 p4 , float thick , Color color ) ; / / Draw spline segment : Catmull - Rom , 4 points
@ -1292,7 +1292,7 @@ RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);
RLAPI bool CheckCollisionPointRec ( Vector2 point , Rectangle rec ) ; / / Check if point is inside rectangle
RLAPI bool CheckCollisionPointCircle ( Vector2 point , Vector2 center , float radius ) ; / / Check if point is inside circle
RLAPI bool CheckCollisionPointTriangle ( Vector2 point , Vector2 p1 , Vector2 p2 , Vector2 p3 ) ; / / Check if point is inside a triangle
RLAPI bool CheckCollisionPointPoly ( Vector2 point , Vector2 * points , int pointCount ) ; / / Check if point is within a polygon described by array of vertices
RLAPI bool CheckCollisionPointPoly ( Vector2 point , k">const Vector2 * points , int pointCount ) ; / / Check if point is within a polygon described by array of vertices
RLAPI bool CheckCollisionLines ( Vector2 startPos1 , Vector2 endPos1 , Vector2 startPos2 , Vector2 endPos2 , Vector2 * collisionPoint ) ; / / Check the collision between two lines defined by two points each , returns collision point by reference
RLAPI bool CheckCollisionPointLine ( Vector2 point , Vector2 p1 , Vector2 p2 , int threshold ) ; / / Check if point belongs to line created between two points [ p1 ] and [ p2 ] with defined margin in pixels [ threshold ]
RLAPI bool CheckCollisionCircleLine ( Vector2 center , float radius , Vector2 p1 , Vector2 p2 ) ; / / Check if circle collides with a line created betweeen two points [ p1 ] and [ p2 ]
@ -1342,7 +1342,7 @@ RLAPI void ImageAlphaClear(Image *image, Color color, float threshold);
RLAPI void ImageAlphaMask ( Image * image , Image alphaMask ) ; / / Apply alpha mask to image
RLAPI void ImageAlphaPremultiply ( Image * image ) ; / / Premultiply alpha channel
RLAPI void ImageBlurGaussian ( Image * image , int blurSize ) ; / / Apply Gaussian blur using a box blur approximation
RLAPI void ImageKernelConvolution ( Image * image , float * kernel , int kernelSize ) ; / / Apply Custom Square image convolution kernel
RLAPI void ImageKernelConvolution ( Image * image , float * kernel , int kernelSize ) ; / / Apply Custom Square image convolution kernel
RLAPI void ImageResize ( Image * image , int newWidth , int newHeight ) ; / / Resize image ( Bicubic scaling algorithm )
RLAPI void ImageResizeNN ( Image * image , int newWidth , int newHeight ) ; / / Resize image ( Nearest - Neighbor scaling algorithm )
RLAPI void ImageResizeCanvas ( Image * image , int newWidth , int newHeight , int offsetX , int offsetY , Color fill ) ; / / Resize canvas and fill with color
@ -1504,7 +1504,7 @@ RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);
RLAPI void DrawPoint3D ( Vector3 position , Color color ) ; / / Draw a point in 3 D space , actually a small line
RLAPI void DrawCircle3D ( Vector3 center , float radius , Vector3 rotationAxis , float rotationAngle , Color color ) ; / / Draw a circle in 3 D world space
RLAPI void DrawTriangle3D ( Vector3 v1 , Vector3 v2 , Vector3 v3 , Color color ) ; / / Draw a color - filled triangle ( vertex in counter - clockwise order ! )
RLAPI void DrawTriangleStrip3D ( Vector3 * points , int pointCount , Color color ) ; / / Draw a triangle strip defined by points
RLAPI void DrawTriangleStrip3D ( k">const Vector3 * points , int pointCount , Color color ) ; / / Draw a triangle strip defined by points
RLAPI void DrawCube ( Vector3 position , float width , float height , float length , Color color ) ; / / Draw cube
RLAPI void DrawCubeV ( Vector3 position , Vector3 size , Color color ) ; / / Draw cube ( Vector version )
RLAPI void DrawCubeWires ( Vector3 position , float width , float height , float length , Color color ) ; / / Draw cube wires