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@ -409,10 +409,11 @@ typedef struct BoundingBox { |
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} BoundingBox; |
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// Vertex data definning a mesh |
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// NOTE: Data stored in CPU memory (and GPU) |
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typedef struct Mesh { |
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int vertexCount; // Number of vertices stored in arrays |
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int triangleCount; // Number of triangles stored (indexed or not) |
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float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) |
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float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) |
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float *texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5) |
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@ -981,15 +982,19 @@ RLAPI void DrawGizmo(Vector3 position); |
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// Model loading/unloading functions |
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RLAPI Model LoadModel(const char *fileName); // Load model from files (mesh and material) |
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RLAPI Model LoadModelFromMesh(Mesh mesh, bool dynamic); // Load model from generated mesh |
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RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh |
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RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM) |
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// Mesh loading/unloading functions |
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RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file |
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//RLAPI void UpdateMesh(Mesh *mesh, int type, void *data); // Update mesh data (CPU and GPU) |
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RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM) |
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//RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with desired subdivisions) |
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RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh |
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//RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere) |
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//RLAPI Mesh GenMeshCylinder(float radiusTop, float radiusBottom, float height, int slices); // Generate cylinder mesh |
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//RLAPI Mesh GenMeshTorus(float radius1, float radius2, int radSeg, int sides); // Generate torus mesh |
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//RLAPI Mesh GenMeshTube(float radius1, float radius2, float height, int sides); // Generate tube mesh |
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RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data |
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RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data |
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@ -997,8 +1002,6 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); |
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RLAPI Material LoadMaterial(const char *fileName); // Load material from file |
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RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) |
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RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) |
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RLAPI void SetMaterialTexture(Material *mat, int mapType, Texture2D texture); // Set material texture |
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RLAPI void UnsetMaterialTexture(Material *mat, int mapType); // Unset texture from material and unload it from GPU |
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// Model drawing functions |
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RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) |
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