|
|
@ -240,7 +240,6 @@ ifeq ($(PLATFORM),PLATFORM_WEB) |
|
|
|
# -O2 # optimization level 2, if used, also set --memory-init-file 0 |
|
|
|
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem) |
|
|
|
# -s USE_GLFW=3 # Use glfw3 library (context/input management) |
|
|
|
# -s USE_SDL=2 # Use SDL2 library, required for audio backend |
|
|
|
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing |
|
|
|
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) |
|
|
|
# -s USE_PTHREADS=1 # multithreading support |
|
|
@ -250,7 +249,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB) |
|
|
|
# --profiling # include information for code profiling |
|
|
|
# --preload-file resources # specify a resources folder for data compilation |
|
|
|
CFLAGS += -Os -s USE_GLFW=3 -s ASSERTIONS=2 -s WASM=1 |
|
|
|
# -Os -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1 |
|
|
|
# -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1 --preload-file audio/resources@resources |
|
|
|
|
|
|
|
# NOTE: Simple raylib examples are compiled to be interpreter by emterpreter, that way, |
|
|
|
# we can compile same code for ALL platforms with no change required, but, working on bigger |
|
|
|