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			@ -240,7 +240,6 @@ ifeq ($(PLATFORM),PLATFORM_WEB) | 
			
		
		
	
		
			
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			    # -O2                        # optimization level 2, if used, also set --memory-init-file 0 | 
			
		
		
	
		
			
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			    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem) | 
			
		
		
	
		
			
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			    # -s USE_GLFW=3              # Use glfw3 library (context/input management) | 
			
		
		
	
		
			
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			    # -s USE_SDL=2               # Use SDL2 library, required for audio backend | 
			
		
		
	
		
			
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			    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing | 
			
		
		
	
		
			
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			    # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB) | 
			
		
		
	
		
			
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			    # -s USE_PTHREADS=1          # multithreading support | 
			
		
		
	
	
		
			
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			@ -250,7 +249,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB) | 
			
		
		
	
		
			
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			    # --profiling                # include information for code profiling | 
			
		
		
	
		
			
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			    # --preload-file resources   # specify a resources folder for data compilation | 
			
		
		
	
		
			
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			    CFLAGS += -Os -s USE_GLFW=3 -s ASSERTIONS=2 -s WASM=1 | 
			
		
		
	
		
			
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			    #  -Os -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1 | 
			
		
		
	
		
			
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			    # -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1 --preload-file audio/resources@resources | 
			
		
		
	
		
			
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			    # NOTE: Simple raylib examples are compiled to be interpreter by emterpreter, that way, | 
			
		
		
	
		
			
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			    # we can compile same code for ALL platforms with no change required, but, working on bigger | 
			
		
		
	
	
		
			
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