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Remove touch points on touch up events on Android (#2711)

Fixes #2683

Remove elements from touch point related arrays when touch up and
similar events are processed. This makes GetTouchPointCount() always
report the actual count of touch points, and all positions returned by
GetTouchPosition() correspond to positions of currently happening
touches.
pull/2713/head
Denis Pobedrya 3 anos atrás
committed by GitHub
pai
commit
27781a4767
Nenhuma chave conhecida encontrada para esta assinatura no banco de dados ID da chave GPG: 4AEE18F83AFDEB23
1 arquivos alterados com 19 adições e 3 exclusões
  1. +19
    -3
      src/rcore.c

+ 19
- 3
src/rcore.c Ver arquivo

@ -5755,9 +5755,6 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
int32_t action = AMotionEvent_getAction(event);
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
if (flags == AMOTION_EVENT_ACTION_DOWN || flags == AMOTION_EVENT_ACTION_MOVE) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 1;
else if (flags == AMOTION_EVENT_ACTION_UP) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 0;
#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_ANDROID
GestureEvent gestureEvent = { 0 };
@ -5779,6 +5776,25 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
ProcessGestureEvent(gestureEvent);
#endif
int32_t pointerIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
if (flags == AMOTION_EVENT_ACTION_POINTER_UP || flags == AMOTION_EVENT_ACTION_UP)
{
// One of the touchpoints is released, remove it from touch point arrays
for (int i = pointerIndex; (i < CORE.Input.Touch.pointCount-1) && (i < MAX_TOUCH_POINTS); i++)
{
CORE.Input.Touch.pointId[i] = CORE.Input.Touch.pointId[i+1];
CORE.Input.Touch.position[i] = CORE.Input.Touch.position[i+1];
}
CORE.Input.Touch.pointCount--;
}
// When all touchpoints are tapped and released really quickly, this event is generated
if (flags == AMOTION_EVENT_ACTION_CANCEL) CORE.Input.Touch.pointCount = 0;
if (CORE.Input.Touch.pointCount > 0) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 1;
else CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 0;
return 0;
}
#endif

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