diff --git a/src/rtextures.c b/src/rtextures.c index 92186dd9..c798bdcb 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -827,16 +827,27 @@ Image GenImageGradientLinear(int width, int height, int direction, Color start, float cosDir = cosf(radianDirection); float sinDir = sinf(radianDirection); + // Calculate how far the top-left pixel is along the gradient direction from the center of said gradient + float startingPos = 0.5 - (cosDir*width/2) - (sinDir*height/2); + // With directions that lie in the first or third quadrant (i.e. from top-left to + // bottom-right or vice-versa), pixel (0, 0) is the farthest point on the gradient + // (i.e. the pixel which should become one of the gradient's ends color); while for + // directions that lie in the second or fourth quadrant, that point is pixel (width, 0). + float maxPosValue = + ((signbit(sinDir) != 0) == (signbit(cosDir) != 0)) + ? fabs(startingPos) + : fabs(startingPos+width*cosDir); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { // Calculate the relative position of the pixel along the gradient direction - float pos = (i*cosDir + j*sinDir)/(width*cosDir + height*sinDir); + float pos = (startingPos + (i*cosDir + j*sinDir)) / maxPosValue; float factor = pos; - factor = (factor > 1.0f)? 1.0f : factor; // Clamp to [0,1] - factor = (factor < 0.0f)? 0.0f : factor; // Clamp to [0,1] + factor = (factor > 1.0f)? 1.0f : factor; // Clamp to [-1,1] + factor = (factor < -1.0f)? -1.0f : factor; // Clamp to [-1,1] + factor = factor / 2 + 0.5f; // Generate the color for this pixel pixels[j*width + i].r = (int)((float)end.r*factor + (float)start.r*(1.0f - factor));