From 7053970f7b4d311f41c604b10ff1b312fead0dc3 Mon Sep 17 00:00:00 2001 From: kimierik <105240664+kimierik@users.noreply.github.com> Date: Wed, 13 Nov 2024 19:52:12 +0200 Subject: [PATCH 1/2] build.zig: remove raygui from options and re add adding raygui as a (#4485) function --- build.zig | 23 +++++++++-------------- 1 file changed, 9 insertions(+), 14 deletions(-) diff --git a/build.zig b/build.zig index 9c275736..5c2ac77c 100644 --- a/build.zig +++ b/build.zig @@ -298,19 +298,18 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std. .flags = raylib_flags_arr.items, }); - if (options.raygui) { - const raygui_dep = b.dependency(options.raygui_dependency_name, .{}); + return raylib; +} - var gen_step = b.addWriteFiles(); - raylib.step.dependOn(&gen_step.step); +pub fn addRaygui(b: *std.Build, raylib: *std.Build.Step.Compile, raygui_dep: *std.Build.Dependency) void { + var gen_step = b.addWriteFiles(); + raylib.step.dependOn(&gen_step.step); - const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n"); - raylib.addCSourceFile(.{ .file = raygui_c_path, .flags = raylib_flags_arr.items }); - raylib.addIncludePath(raygui_dep.path("src")); - raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h"); - } + const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n"); + raylib.addCSourceFile(.{ .file = raygui_c_path }); + raylib.addIncludePath(raygui_dep.path("src")); - return raylib; + raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h"); } pub const Options = struct { @@ -319,7 +318,6 @@ pub const Options = struct { rshapes: bool = true, rtext: bool = true, rtextures: bool = true, - raygui: bool = false, platform: PlatformBackend = .glfw, shared: bool = false, linux_display_backend: LinuxDisplayBackend = .Both, @@ -327,15 +325,12 @@ pub const Options = struct { /// config should be a list of space-separated cflags, eg, "-DSUPPORT_CUSTOM_FRAME_CONTROL" config: []const u8 = &.{}, - raygui_dependency_name: []const u8 = "raygui", - const defaults = Options{}; fn getOptions(b: *std.Build) Options { return .{ .platform = b.option(PlatformBackend, "platform", "Choose the platform backedn for desktop target") orelse defaults.platform, .raudio = b.option(bool, "raudio", "Compile with audio support") orelse defaults.raudio, - .raygui = b.option(bool, "raygui", "Compile with raygui support") orelse defaults.raygui, .rmodels = b.option(bool, "rmodels", "Compile with models support") orelse defaults.rmodels, .rtext = b.option(bool, "rtext", "Compile with text support") orelse defaults.rtext, .rtextures = b.option(bool, "rtextures", "Compile with textures support") orelse defaults.rtextures, From 377248b1ac3c0d1a56e1e2abea5495aa4c12ec1a Mon Sep 17 00:00:00 2001 From: Asdqwe Date: Wed, 13 Nov 2024 18:21:10 -0300 Subject: [PATCH 2/2] Fix Makefile.Web (#4487) --- examples/Makefile.Web | 56 ++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 55 insertions(+), 1 deletion(-) diff --git a/examples/Makefile.Web b/examples/Makefile.Web index 7ea7f478..13125f22 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -280,7 +280,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB) # --preload-file resources # specify a resources folder for data compilation # --source-map-base # allow debugging in browser with source map LDFLAGS += -sUSE_GLFW=3 -sEXPORTED_RUNTIME_METHODS=ccall - + # Build using asyncify ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) LDFLAGS += -sASYNCIFY @@ -383,6 +383,7 @@ CORE = \ core/core_automation_events \ core/core_basic_screen_manager \ core/core_basic_window \ + core/core_basic_window_web \ core/core_custom_frame_control \ core/core_custom_logging \ core/core_drop_files \ @@ -587,6 +588,9 @@ core/core_automation_events : core/core_automation_events.c core/core_basic_window: core/core_basic_window.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +core/core_basic_window_web: core/core_basic_window_web.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + core/core_basic_screen_manager: core/core_basic_screen_manager.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -625,6 +629,9 @@ core/core_input_mouse_wheel: core/core_input_mouse_wheel.c core/core_input_multitouch: core/core_input_multitouch.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +core/core_input_virtual_controls: core/core_input_virtual_controls.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + # NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1) # WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021) # WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any) @@ -747,6 +754,10 @@ textures/textures_gif_player: textures/textures_gif_player.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/scarfy_run.gif@resources/scarfy_run.gif +textures/textures_image_channel: textures/textures_image_channel.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file textures/resources/fudesumi.png@resources/fudesumi.png + textures/textures_image_drawing: textures/textures_image_drawing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png \ @@ -907,6 +918,13 @@ models/models_billboard: models/models_billboard.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file models/resources/billboard.png@resources/billboard.png +models/models_bone_socket: models/models_bone_socket.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \ + --preload-file models/resources/models/gltf/greenman_hat.glb@resources/models/gltf/greenman_hat.glb \ + --preload-file models/resources/models/gltf/greenman_sword.glb@resources/models/gltf/greenman_sword.glb \ + --preload-file models/resources/models/gltf/greenman_shield.glb@resources/models/gltf/greenman_shield.glb + models/models_box_collisions: models/models_box_collisions.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -961,6 +979,9 @@ models/models_mesh_picking: models/models_mesh_picking.c models/models_orthographic_projection: models/models_orthographic_projection.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +models/models_point_rendering: models/models_point_rendering.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + models/models_rlgl_solar_system: models/models_rlgl_solar_system.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) @@ -988,6 +1009,24 @@ shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \ --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs +shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/pbr.vs@resources/shaders/glsl100/pbr.vs \ + --preload-file shaders/resources/shaders/glsl120/pbr.vs@resources/shaders/glsl120/pbr.vs \ + --preload-file shaders/resources/shaders/glsl330/pbr.vs@resources/shaders/glsl330/pbr.vs \ + --preload-file shaders/resources/shaders/glsl100/pbr.fs@resources/shaders/glsl100/pbr.fs \ + --preload-file shaders/resources/shaders/glsl120/pbr.fs@resources/shaders/glsl120/pbr.fs \ + --preload-file shaders/resources/shaders/glsl330/pbr.fs@resources/shaders/glsl330/pbr.fs \ + --preload-file shaders/resources/models/old_car_new.glb@resources/models/old_car_new.glb \ + --preload-file shaders/resources/old_car_d.png@resources/old_car_d.png \ + --preload-file shaders/resources/old_car_mra.png@resources/old_car_mra.png \ + --preload-file shaders/resources/old_car_n.png@resources/old_car_n.png \ + --preload-file shaders/resources/old_car_e.png@resources/old_car_e.png \ + --preload-file shaders/resources/models/plane.glb@resources/models/plane.glb \ + --preload-file shaders/resources/road_a.png@resources/road_a.png \ + --preload-file shaders/resources/road_mra.png@resources/road_mra.png \ + --preload-file shaders/resources/road_n.png@resources/road_n.png + shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ --preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \ @@ -1061,6 +1100,14 @@ shaders/shaders_raymarching: shaders/shaders_raymarching.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs +shaders/shaders_shadowmap: shaders/shaders_shadowmap.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl120/shadowmap.vs@resources/shaders/glsl120/shadowmap.vs \ + --preload-file shaders/resources/shaders/glsl330/shadowmap.vs@resources/shaders/glsl330/shadowmap.vs \ + --preload-file shaders/resources/shaders/glsl120/shadowmap.fs@resources/shaders/glsl120/shadowmap.fs \ + --preload-file shaders/resources/shaders/glsl330/shadowmap.fs@resources/shaders/glsl330/shadowmap.fs \ + --preload-file shaders/resources/models/robot.glb@resources/models/robot.glb + shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \ @@ -1101,6 +1148,13 @@ shaders/shaders_write_depth: shaders/shaders_write_depth.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ --preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs +shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ + --preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \ + --preload-file shaders/resources/shaders/glsl330/vertex_displacement.vs@resources/shaders/glsl330/vertex_displacement.vs \ + --preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs \ + --preload-file shaders/resources/shaders/glsl330/vertex_displacement.fs@resources/shaders/glsl330/vertex_displacement.fs + # Compile AUDIO examples audio/audio_mixed_processor: audio/audio_mixed_processor.c