| @ -0,0 +1,280 @@ | |||
| #include <stdio.h> | |||
| #include <stdlib.h> | |||
| #include <string.h> | |||
| #include "glad.h" // Extensions loading library | |||
| #include <GLFW/glfw3.h> | |||
| #include "OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL | |||
| #define FAIL(X) printf(X); | |||
| typedef struct Vector2 { | |||
| float x; | |||
| float y; | |||
| } Vector2; | |||
| typedef struct Matrix { | |||
| float m0, m4, m8, m12; | |||
| float m1, m5, m9, m13; | |||
| float m2, m6, m10, m14; | |||
| float m3, m7, m11, m15; | |||
| } Matrix; | |||
| // RiftManagerApp class | |||
| ovrSession session; | |||
| ovrHmdDesc hmdDesc; | |||
| ovrGraphicsLuid luid; | |||
| // RiftApp class | |||
| GLuint fbo = 0; | |||
| GLuint depthBuffer = 0; | |||
| ovrTextureSwapChain eyeTexture; | |||
| GLuint mirrorFbo = 0; | |||
| ovrMirrorTexture mirrorTexture; | |||
| ovrEyeRenderDesc eyeRenderDescs[2]; | |||
| Matrix eyeProjections[2]; | |||
| ovrLayerEyeFov eyeLayer; | |||
| ovrViewScaleDesc viewScaleDesc; | |||
| Vector2 renderTargetSize; | |||
| Vector2 mirrorSize; | |||
| // GlfwApp class | |||
| GLFWwindow *window = NULL; | |||
| unsigned int frame = 0; | |||
| static void ErrorCallback(int error, const char* description) | |||
| { | |||
| fputs(description, stderr); | |||
| } | |||
| static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) | |||
| { | |||
| if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) | |||
| { | |||
| glfwSetWindowShouldClose(window, GL_TRUE); | |||
| } | |||
| } | |||
| // Execute our example class | |||
| int main() | |||
| { | |||
| if (!OVR_SUCCESS(ovr_Initialize(NULL))) FAIL("Failed to initialize the Oculus SDK\n"); | |||
| //result = ExampleApp().run(); // class ExampleApp : public RiftApp : public GlfwApp, public RiftManagerApp | |||
| if (!OVR_SUCCESS(ovr_Create(&session, &luid))) FAIL("Unable to create HMD session\n"); | |||
| hmdDesc = ovr_GetHmdDesc(session); | |||
| // RiftApp() constructor | |||
| viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f; | |||
| memset(&eyeLayer, 0, sizeof(ovrLayerEyeFov)); | |||
| eyeLayer.Header.Type = ovrLayerType_EyeFov; | |||
| eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft; | |||
| //ovr::for_each_eye([&](ovrEyeType eye) | |||
| for (int eye = 0; eye < 2; eye++) | |||
| { | |||
| eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]); | |||
| ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 1000.0f, ovrProjection_ClipRangeOpenGL); | |||
| //eyeProjections[eye] = ovr::toGlm(ovrPerspectiveProjection); | |||
| viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset; | |||
| eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov; | |||
| ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, eyeLayer.Fov[eye], 1.0f); | |||
| eyeLayer.Viewport[eye].Size = eyeSize; | |||
| eyeLayer.Viewport[eye].Pos.x = renderTargetSize.x; | |||
| eyeLayer.Viewport[eye].Pos.y = 0; | |||
| renderTargetSize.y = renderTargetSize.y; // std::max(renderTargetSize.y, (uint32_t)eyeSize.h); | |||
| renderTargetSize.x += eyeSize.w; | |||
| } | |||
| // Make the on screen window 1/4 the resolution of the render target | |||
| mirrorSize = renderTargetSize; | |||
| mirrorSize.x /= 2; | |||
| mirrorSize.y /= 2; | |||
| // GLFWApp() constructor | |||
| if (!glfwInit()) FAIL("Failed to initialize GLFW\n"); // Initialize the GLFW system for creating and positioning windows | |||
| glfwSetErrorCallback(ErrorCallback); | |||
| ////preCreate(); | |||
| glfwWindowHint(GLFW_DEPTH_BITS, 16); | |||
| glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); | |||
| glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); | |||
| glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | |||
| glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); | |||
| //***************window = createRenderingTarget(windowSize, windowPosition); //GLFWwindow *createRenderingTarget(uvec2 & size, ivec2 & pos) = 0; //glfw::createWindow(_mirrorSize); | |||
| /* | |||
| GLFWwindow *createWindow(const uvec2 &size, const ivec2 &position = ivec2(INT_MIN)) | |||
| { | |||
| GLFWwindow *window = glfwCreateWindow(size.x, size.y, "glfw", NULL, NULL); // size = mirrorSize | |||
| if (!window) FAIL("Unable to create rendering window\n"); | |||
| if ((position.x > INT_MIN) && (position.y > INT_MIN)) // INT_MIN = -32767 // #define INT_MIN (-2147483647 - 1) | |||
| { | |||
| glfwSetWindowPos(window, position.x, position.y); | |||
| } | |||
| return window; | |||
| } | |||
| */ | |||
| window = glfwCreateWindow(mirrorSize.x, mirrorSize.y, "glfw", NULL, NULL); | |||
| if (!window) FAIL("Unable to create OpenGL window\n"); | |||
| ////postCreate(); | |||
| //glfwSetWindowUserPointer(window, this); //// Useful to hack input callbacks | |||
| glfwSetKeyCallback(window, KeyCallback); | |||
| glfwMakeContextCurrent(window); | |||
| // Initialize the OpenGL extensions | |||
| if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) FAIL("GLAD failed\n"); | |||
| /* | |||
| glewExperimental = GL_TRUE; | |||
| if (0 != glewInit()) FAIL("Failed to initialize GLEW\n"); | |||
| glGetError(); | |||
| if (GLEW_KHR_debug) | |||
| { | |||
| GLint v; | |||
| glGetIntegerv(GL_CONTEXT_FLAGS, &v); | |||
| if (v & GL_CONTEXT_FLAG_DEBUG_BIT) glDebugMessageCallback(glDebugCallbackHandler, this); | |||
| } | |||
| */ | |||
| ////initGl(); | |||
| { | |||
| // RiftApp::InitGL() -----> | |||
| //GlfwApp::initGl(); // virtual | |||
| // Disable the v-sync for buffer swap | |||
| glfwSwapInterval(0); | |||
| ovrTextureSwapChainDesc desc = {}; | |||
| desc.Type = ovrTexture_2D; | |||
| desc.ArraySize = 1; | |||
| desc.Width = renderTargetSize.x; | |||
| desc.Height = renderTargetSize.y; | |||
| desc.MipLevels = 1; | |||
| desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; | |||
| desc.SampleCount = 1; | |||
| desc.StaticImage = ovrFalse; | |||
| ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &eyeTexture); | |||
| eyeLayer.ColorTexture[0] = eyeTexture; | |||
| if (!OVR_SUCCESS(result)) FAIL("Failed to create swap textures"); | |||
| int length = 0; | |||
| result = ovr_GetTextureSwapChainLength(session, eyeTexture, &length); | |||
| if (!OVR_SUCCESS(result) || !length) FAIL("Unable to count swap chain textures"); | |||
| for (int i = 0; i < length; ++i) | |||
| { | |||
| GLuint chainTexId; | |||
| ovr_GetTextureSwapChainBufferGL(session, eyeTexture, i, &chainTexId); | |||
| glBindTexture(GL_TEXTURE_2D, chainTexId); | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |||
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |||
| } | |||
| glBindTexture(GL_TEXTURE_2D, 0); | |||
| // Set up the framebuffer object | |||
| glGenFramebuffers(1, &fbo); | |||
| glGenRenderbuffers(1, &depthBuffer); | |||
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); | |||
| glBindRenderbuffer(GL_RENDERBUFFER, depthBuffer); | |||
| glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, renderTargetSize.x, renderTargetSize.y); | |||
| glBindRenderbuffer(GL_RENDERBUFFER, 0); | |||
| glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthBuffer); | |||
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); | |||
| ovrMirrorTextureDesc mirrorDesc; | |||
| memset(&mirrorDesc, 0, sizeof(mirrorDesc)); | |||
| mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; | |||
| mirrorDesc.Width = mirrorSize.x; | |||
| mirrorDesc.Height = mirrorSize.y; | |||
| if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirrorTexture))) FAIL("Could not create mirror texture"); | |||
| glGenFramebuffers(1, &mirrorFbo); | |||
| // RiftApp::InitGL() <------ | |||
| glClearColor(0.2f, 0.2f, 0.2f, 0.0f); | |||
| glEnable(GL_DEPTH_TEST); | |||
| ovr_RecenterTrackingOrigin(session); | |||
| // TODO: Init cube scene --> cubeScene = std::shared_ptr<ColorCubeScene>(new ColorCubeScene()); | |||
| } | |||
| while (!glfwWindowShouldClose(window)) | |||
| { | |||
| frame++; | |||
| glfwPollEvents(); | |||
| //update(); | |||
| //draw(); ------> | |||
| ovrPosef eyePoses[2]; | |||
| ovr_GetEyePoses(session, frame, ovrTrue, viewScaleDesc.HmdToEyeOffset, eyePoses, &eyeLayer.SensorSampleTime); | |||
| int curIndex; | |||
| ovr_GetTextureSwapChainCurrentIndex(session, eyeTexture, &curIndex); | |||
| GLuint curTexId; | |||
| ovr_GetTextureSwapChainBufferGL(session, eyeTexture, curIndex, &curTexId); | |||
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); | |||
| glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, curTexId, 0); | |||
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |||
| for (int eye = 0; eye < 2; eye++) | |||
| { | |||
| glViewport(eyeLayer.Viewport[eye].Pos.x, eyeLayer.Viewport[eye].Pos.y, | |||
| eyeLayer.Viewport[eye].Size.w, eyeLayer.Viewport[eye].Size.h); | |||
| eyeLayer.RenderPose[eye] = eyePoses[eye]; | |||
| //renderScene(_eyeProjections[eye], ovr::toGlm(eyePoses[eye])); --> cubeScene->render(projection, glm::inverse(headPose)); | |||
| } | |||
| glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | |||
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); | |||
| ovr_CommitTextureSwapChain(session, eyeTexture); | |||
| ovrLayerHeader *headerList = &eyeLayer.Header; | |||
| ovr_SubmitFrame(session, frame, &viewScaleDesc, &headerList, 1); | |||
| GLuint mirrorTextureId; | |||
| ovr_GetMirrorTextureBufferGL(session, mirrorTexture, &mirrorTextureId); | |||
| glBindFramebuffer(GL_READ_FRAMEBUFFER, mirrorFbo); | |||
| glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0); | |||
| glBlitFramebuffer(0, 0, mirrorSize.x, mirrorSize.y, 0, mirrorSize.y, mirrorSize.x, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); | |||
| glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); | |||
| //draw() <------------- | |||
| glfwSwapBuffers(window); //finishFrame(); | |||
| } | |||
| //shutdownGl(); // Delete scene: cubeScene.reset(); | |||
| glfwDestroyWindow(window); | |||
| glfwTerminate(); | |||
| ovr_Destroy(session); | |||
| ovr_Shutdown(); | |||
| return 0; | |||
| } | |||