|  |  | @ -261,8 +261,7 @@ static void UpdateCameraFPS(Camera *camera) | 
		
	
		
			
			|  |  |  | Vector3 right = Vector3Normalize(Vector3CrossProduct(yaw, up)); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Rotate view vector around right axis | 
		
	
		
			
			|  |  |  | float pitchAngle = -lookRotation.y - | 
		
	
		
			
			|  |  |  | lean.y; | 
		
	
		
			
			|  |  |  | float pitchAngle = -lookRotation.y - lean.y; | 
		
	
		
			
			|  |  |  | pitchAngle = Clamp(pitchAngle, -PI/2 + 0.0001f, PI/2 - 0.0001f); // Clamp angle so it doesn't go past straight up or straight down | 
		
	
		
			
			|  |  |  | Vector3 pitch = Vector3RotateByAxisAngle(yaw, right, pitchAngle); | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
				|  |  |  |