|
|
@ -11,6 +11,9 @@ |
|
|
|
|
|
|
|
#include "raylib.h" |
|
|
|
|
|
|
|
#define MAX_FRAME_SPEED 15 |
|
|
|
#define MIN_FRAME_SPEED 1 |
|
|
|
|
|
|
|
int main() |
|
|
|
{ |
|
|
|
// Initialization |
|
|
@ -21,11 +24,16 @@ int main() |
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle"); |
|
|
|
|
|
|
|
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) |
|
|
|
Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading |
|
|
|
Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading |
|
|
|
|
|
|
|
Vector2 position = { 350.0f, 240.0f }; |
|
|
|
Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height }; |
|
|
|
Vector2 position = { 350.0f, 280.0f }; |
|
|
|
Rectangle frameRec = { 0, 0, scarfy.width/6, scarfy.height }; |
|
|
|
int currentFrame = 0; |
|
|
|
|
|
|
|
int framesCounter = 0; |
|
|
|
int framesSpeed = 8; // Number of spritesheet frames shown by second |
|
|
|
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Main game loop |
|
|
@ -33,14 +41,23 @@ int main() |
|
|
|
{ |
|
|
|
// Update |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
if (IsKeyPressed(KEY_RIGHT)) |
|
|
|
framesCounter++; |
|
|
|
|
|
|
|
if (framesCounter >= (60/framesSpeed)) |
|
|
|
{ |
|
|
|
framesCounter = 0; |
|
|
|
currentFrame++; |
|
|
|
|
|
|
|
if (currentFrame > 6) currentFrame = 0; |
|
|
|
if (currentFrame > 5) currentFrame = 0; |
|
|
|
|
|
|
|
frameRec.x = currentFrame*guybrush.width/7; |
|
|
|
frameRec.x = currentFrame*scarfy.width/6; |
|
|
|
} |
|
|
|
|
|
|
|
if (IsKeyPressed(KEY_RIGHT)) framesSpeed++; |
|
|
|
else if (IsKeyPressed(KEY_LEFT)) framesSpeed--; |
|
|
|
|
|
|
|
if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED; |
|
|
|
else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED; |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Draw |
|
|
@ -49,19 +66,23 @@ int main() |
|
|
|
|
|
|
|
ClearBackground(RAYWHITE); |
|
|
|
|
|
|
|
DrawTexture(guybrush, 35, 40, WHITE); |
|
|
|
DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME); |
|
|
|
|
|
|
|
DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture |
|
|
|
DrawTexture(scarfy, 15, 40, WHITE); |
|
|
|
DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME); |
|
|
|
DrawRectangleLines(15 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED); |
|
|
|
|
|
|
|
DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED); |
|
|
|
DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY); |
|
|
|
DrawText(FormatText("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY); |
|
|
|
DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY); |
|
|
|
|
|
|
|
DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY); |
|
|
|
DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY); |
|
|
|
for (int i = 0; i < MAX_FRAME_SPEED; i++) |
|
|
|
{ |
|
|
|
if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED); |
|
|
|
DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON); |
|
|
|
} |
|
|
|
|
|
|
|
DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY); |
|
|
|
DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY); |
|
|
|
DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY); |
|
|
|
DrawTextureRec(scarfy, frameRec, position, WHITE); // Draw part of the texture |
|
|
|
|
|
|
|
DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY); |
|
|
|
|
|
|
|
EndDrawing(); |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
@ -69,7 +90,7 @@ int main() |
|
|
|
|
|
|
|
// De-Initialization |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
UnloadTexture(guybrush); // Texture unloading |
|
|
|
UnloadTexture(scarfy); // Texture unloading |
|
|
|
|
|
|
|
CloseWindow(); // Close window and OpenGL context |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|