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Redesigned textures_rectangle example

pull/260/head
Ray 8 years ago
parent
commit
29067e19d9
5 changed files with 38 additions and 17 deletions
  1. BIN
      examples/textures/resources/guybrush.png
  2. BIN
      examples/textures/resources/heightmap.png
  3. BIN
      examples/textures/resources/scarfy.png
  4. +38
    -17
      examples/textures/textures_rectangle.c
  5. BIN
      examples/textures/textures_rectangle.png

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examples/textures/resources/guybrush.png View File

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Width: 728  |  Height: 150  |  Size: 83 KiB

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examples/textures/resources/heightmap.png View File

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Width: 128  |  Height: 128  |  Size: 11 KiB

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examples/textures/resources/scarfy.png View File

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Width: 768  |  Height: 128  |  Size: 21 KiB

+ 38
- 17
examples/textures/textures_rectangle.c View File

@ -11,6 +11,9 @@
#include "raylib.h"
#define MAX_FRAME_SPEED 15
#define MIN_FRAME_SPEED 1
int main()
{
// Initialization
@ -21,11 +24,16 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
Vector2 position = { 350.0f, 240.0f };
Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height };
Vector2 position = { 350.0f, 280.0f };
Rectangle frameRec = { 0, 0, scarfy.width/6, scarfy.height };
int currentFrame = 0;
int framesCounter = 0;
int framesSpeed = 8; // Number of spritesheet frames shown by second
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@ -33,14 +41,23 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_RIGHT))
framesCounter++;
if (framesCounter >= (60/framesSpeed))
{
framesCounter = 0;
currentFrame++;
if (currentFrame > 6) currentFrame = 0;
if (currentFrame > 5) currentFrame = 0;
frameRec.x = currentFrame*guybrush.width/7;
frameRec.x = currentFrame*scarfy.width/6;
}
if (IsKeyPressed(KEY_RIGHT)) framesSpeed++;
else if (IsKeyPressed(KEY_LEFT)) framesSpeed--;
if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED;
else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED;
//----------------------------------------------------------------------------------
// Draw
@ -49,19 +66,23 @@ int main()
ClearBackground(RAYWHITE);
DrawTexture(guybrush, 35, 40, WHITE);
DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME);
DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture
DrawTexture(scarfy, 15, 40, WHITE);
DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME);
DrawRectangleLines(15 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY);
DrawText(FormatText("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY);
DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY);
DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY);
DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY);
for (int i = 0; i < MAX_FRAME_SPEED; i++)
{
if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED);
DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON);
}
DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY);
DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY);
DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY);
DrawTextureRec(scarfy, frameRec, position, WHITE); // Draw part of the texture
DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
@ -69,7 +90,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(guybrush); // Texture unloading
UnloadTexture(scarfy); // Texture unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

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examples/textures/textures_rectangle.png View File

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