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@ -180,7 +180,7 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang |
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//---------------------------------------------------------------------------------- |
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#define FORCE_TO_SWIPE 0.2f // Swipe force, measured in normalized screen units/time |
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#define MINIMUM_DRAG 0.015f // Drag minimum force, measured in normalized screen units (0.0f to 1.0f) |
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#define DRAG_TIMEOUT 0.2f // Drag minimum time for web, measured in seconds |
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#define DRAG_TIMEOUT 0.3f // Drag minimum time for web, measured in seconds |
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#define MINIMUM_PINCH 0.005f // Pinch minimum force, measured in normalized screen units (0.0f to 1.0f) |
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#define TAP_TIMEOUT 0.3f // Tap minimum time, measured in seconds |
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#define PINCH_TIMEOUT 0.3f // Pinch minimum time, measured in seconds |
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@ -219,8 +219,7 @@ typedef struct { |
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float intensity; // DRAG intensity, how far why did the DRAG (pixels per frame) |
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} Drag; |
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struct { |
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bool start; // SWIPE used to define when start measuring GESTURES.Swipe.timeDuration |
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double timeDuration; // SWIPE time to calculate drag intensity |
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double startTime; // SWIPE start time to calculate drag intensity |
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} Swipe; |
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struct { |
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Vector2 vector; // PINCH vector (between first and second touch points) |
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@ -292,7 +291,7 @@ void ProcessGestureEvent(GestureEvent event) |
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GESTURES.Touch.upPosition = GESTURES.Touch.downPositionA; |
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GESTURES.Touch.eventTime = rgGetCurrentTime(); |
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GESTURES.Touch.firstId = event.pointId[0]; |
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GESTURES.Swipe.startTime = rgGetCurrentTime(); |
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GESTURES.Drag.vector = (Vector2){ 0.0f, 0.0f }; |
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} |
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@ -303,12 +302,10 @@ void ProcessGestureEvent(GestureEvent event) |
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// NOTE: GESTURES.Drag.intensity dependent on the resolution of the screen |
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GESTURES.Drag.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition); |
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GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.timeDuration)); |
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GESTURES.Swipe.start = false; |
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GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.startTime)); |
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// Detect GESTURE_SWIPE |
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if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.Touch.firstId == event.pointId[0])) |
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if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.current != GESTURE_DRAG)) |
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{ |
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// NOTE: Angle should be inverted in Y |
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GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition); |
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@ -333,14 +330,6 @@ void ProcessGestureEvent(GestureEvent event) |
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} |
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else if (event.touchAction == TOUCH_ACTION_MOVE) |
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{ |
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if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.eventTime = rgGetCurrentTime(); |
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if (!GESTURES.Swipe.start) |
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{ |
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GESTURES.Swipe.timeDuration = rgGetCurrentTime(); |
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GESTURES.Swipe.start = true; |
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} |
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GESTURES.Touch.moveDownPositionA = event.position[0]; |
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if (GESTURES.current == GESTURE_HOLD) |
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@ -350,12 +339,7 @@ void ProcessGestureEvent(GestureEvent event) |
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GESTURES.Hold.resetRequired = false; |
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// Detect GESTURE_DRAG |
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#if defined(PLATFORM_WEB) |
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// An alternative check to detect gesture drag is necessary since moveDownPositionA on touch for web is always zero, causing the distance calculation to be inaccurate |
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if ((rgGetCurrentTime() - GESTURES.Touch.eventTime) > DRAG_TIMEOUT) |
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#else |
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if (rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG) |
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#endif |
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{ |
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GESTURES.Touch.eventTime = rgGetCurrentTime(); |
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GESTURES.current = GESTURE_DRAG; |
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@ -436,13 +420,6 @@ void UpdateGestures(void) |
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GESTURES.Hold.timeDuration = rgGetCurrentTime(); |
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} |
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if (((rgGetCurrentTime() - GESTURES.Touch.eventTime) > TAP_TIMEOUT) && (GESTURES.current == GESTURE_DRAG) && (GESTURES.Touch.pointCount < 2)) |
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{ |
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GESTURES.current = GESTURE_HOLD; |
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GESTURES.Hold.timeDuration = rgGetCurrentTime(); |
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GESTURES.Hold.resetRequired = true; |
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} |
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// Detect GESTURE_NONE |
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if ((GESTURES.current == GESTURE_SWIPE_RIGHT) || (GESTURES.current == GESTURE_SWIPE_UP) || (GESTURES.current == GESTURE_SWIPE_LEFT) || (GESTURES.current == GESTURE_SWIPE_DOWN)) |
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{ |
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