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Testing new material usage

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raysan5 8 years ago
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29761c2519
1 changed files with 2 additions and 2 deletions
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    -2
      examples/shaders_model_shader.c

+ 2
- 2
examples/shaders_model_shader.c View File

@ -37,8 +37,8 @@ int main()
Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
"resources/shaders/glsl330/grayscale.fs"); // Load model shader
SetModelShader(&dwarf, shader); // Set shader effect to 3d model
SetModelTexture(&dwarf, texture); // Bind texture to model
dwarf.material.shader = shader; // Set shader effect to 3d model
dwarf.material.texDiffuse = texture; // Bind texture to model
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position

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