|  |  | @ -68,8 +68,8 @@ typedef struct Star { | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | // Module Functions Declaration | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | static void UpdateStar(Star *s); | 
		
	
		
			
			|  |  |  | static void ResetStar(Star *s); | 
		
	
		
			
			|  |  |  | static void UpdateStar(Star *star); | 
		
	
		
			
			|  |  |  | static void ResetStar(Star *star); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | // Program main entry point | 
		
	
	
		
			
				|  |  | @ -117,7 +117,6 @@ int main(void) | 
		
	
		
			
			|  |  |  | spots[i].positionLoc = GetShaderLocation(shdrSpot, posName); | 
		
	
		
			
			|  |  |  | spots[i].innerLoc = GetShaderLocation(shdrSpot, innerName); | 
		
	
		
			
			|  |  |  | spots[i].radiusLoc = GetShaderLocation(shdrSpot, radiusName); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Tell the shader how wide the screen is so we can have | 
		
	
	
		
			
				|  |  | @ -136,8 +135,8 @@ int main(void) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | while ((fabs(spots[i].speed.x) + fabs(spots[i].speed.y)) < 2) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | spots[i].speed.x = GetRandomValue(-400, 40)/10.0f; | 
		
	
		
			
			|  |  |  | spots[i].speed.y = GetRandomValue(-400, 40)/10.0f; | 
		
	
		
			
			|  |  |  | spots[i].speed.x = GetRandomValue(-400, 40)/20.0f; | 
		
	
		
			
			|  |  |  | spots[i].speed.y = GetRandomValue(-400, 40)/20.0f; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | spots[i].inner = 28.0f*(i + 1); | 
		
	
	
		
			
				|  |  | @ -234,30 +233,29 @@ int main(void) | 
		
	
		
			
			|  |  |  | return 0; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | static void ResetStar(Star *s) | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | // Module Functions Definition | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | static void ResetStar(Star *star) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | s->position = (Vector2){ GetScreenWidth()/2.0f, GetScreenHeight()/2.0f }; | 
		
	
		
			
			|  |  |  | star->position = (Vector2){ GetScreenWidth()/2.0f, GetScreenHeight()/2.0f }; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | star->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f; | 
		
	
		
			
			|  |  |  | star->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | do | 
		
	
		
			
			|  |  |  | while (!(fabs(star->speed.x) ">+ (fabs(star->speed.y) > 1))); | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | s->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f; | 
		
	
		
			
			|  |  |  | s->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | } while (!(fabs(s->speed.x) + (fabs(s->speed.y) > 1))); | 
		
	
		
			
			|  |  |  | star->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f; | 
		
	
		
			
			|  |  |  | star->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | s->position = Vector2Add(s->position, Vector2Multiply(s->speed, (Vector2){ 8.0f, 8.0f })); | 
		
	
		
			
			|  |  |  | star->position = Vector2Add(star->position, Vector2Multiply(star->speed, (Vector2){ 8.0f, 8.0f })); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | static void UpdateStar(Star *s) | 
		
	
		
			
			|  |  |  | static void UpdateStar(Star *star) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | s->position = Vector2Add(s->position, s->speed); | 
		
	
		
			
			|  |  |  | star->position = Vector2Add(star->position, star->speed); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if ((s->position.x < 0) || (s->position.x > GetScreenWidth()) || | 
		
	
		
			
			|  |  |  | (s->position.y < 0) || (s->position.y > GetScreenHeight())) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | ResetStar(s); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | if ((star->position.x < 0) || (star->position.x > GetScreenWidth()) || | 
		
	
		
			
			|  |  |  | (star->position.y < 0) || (star->position.y > GetScreenHeight())) ResetStar(star); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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