|  |  | @ -5,8 +5,8 @@ | 
		
	
		
			
			|  |  |  | *   rlgl library is an abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) | 
		
	
		
			
			|  |  |  | *   that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   NOTE: This example requires OpenGL 3.3 or OpenGL ES 2.0 for shaders support, | 
		
	
		
			
			|  |  |  | *         OpenGL 1.1 does not support shaders but it can also be used. | 
		
	
		
			
			|  |  |  | *   WARNING: This example is intended only for PLATFORM_DESKTOP and OpenGL 3.3 Core profile. | 
		
	
		
			
			|  |  |  | *       It could work on other platforms if redesigned for those platforms (out-of-scope) | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   DEPENDENCIES: | 
		
	
		
			
			|  |  |  | *       glfw3     - Windows and context initialization library | 
		
	
	
		
			
				|  |  | @ -64,9 +64,6 @@ | 
		
	
		
			
			|  |  |  | #define RAYMATH_STATIC_INLINE | 
		
	
		
			
			|  |  |  | #include "raymath.h"            // Vector2, Vector3, Quaternion and Matrix functionality | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #if defined(__EMSCRIPTEN__) | 
		
	
		
			
			|  |  |  | #define GLFW_INCLUDE_ES2 | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  | #include "GLFW/glfw3.h"         // Windows/Context and inputs management | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #include <stdio.h>              // Required for: printf() | 
		
	
	
		
			
				|  |  | @ -136,6 +133,8 @@ int main(void) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | glfwWindowHint(GLFW_SAMPLES, 4); | 
		
	
		
			
			|  |  |  | glfwWindowHint(GLFW_DEPTH_BITS, 16); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // WARNING: OpenGL 3.3 Core profile only | 
		
	
		
			
			|  |  |  | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | 
		
	
		
			
			|  |  |  | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); | 
		
	
		
			
			|  |  |  | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | 
		
	
	
		
			
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