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@ -5,8 +5,8 @@ |
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* rlgl library is an abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) |
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* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) |
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* |
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* NOTE: This example requires OpenGL 3.3 or OpenGL ES 2.0 for shaders support, |
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* OpenGL 1.1 does not support shaders but it can also be used. |
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* WARNING: This example is intended only for PLATFORM_DESKTOP and OpenGL 3.3 Core profile. |
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* It could work on other platforms if redesigned for those platforms (out-of-scope) |
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* |
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* DEPENDENCIES: |
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* glfw3 - Windows and context initialization library |
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@ -64,9 +64,6 @@ |
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#define RAYMATH_STATIC_INLINE |
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#include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality |
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#if defined(__EMSCRIPTEN__) |
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#define GLFW_INCLUDE_ES2 |
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#endif |
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#include "GLFW/glfw3.h" // Windows/Context and inputs management |
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#include <stdio.h> // Required for: printf() |
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@ -136,6 +133,8 @@ int main(void) |
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glfwWindowHint(GLFW_SAMPLES, 4); |
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glfwWindowHint(GLFW_DEPTH_BITS, 16); |
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// WARNING: OpenGL 3.3 Core profile only |
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); |
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); |
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); |
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