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pull/1589/head
raysan5 4 년 전
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1개의 변경된 파일6개의 추가작업 그리고 6개의 파일을 삭제
  1. +6
    -6
      src/rlgl.h

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src/rlgl.h 파일 보기

@ -602,10 +602,10 @@ RLAPI Matrix GetMatrixModelview(void); // Get
// Texture maps generation (PBR) // Texture maps generation (PBR)
// NOTE: Required shaders should be provided // NOTE: Required shaders should be provided
RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); // Generate cubemap n">texture from 2D panorama texture RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); // Generate cubemap p">(6 faces) from equirectangular (panorama) texture
RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance cubemap using cubemap texture
RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter cubemap using cubemap texture
RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture using cubemap data RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate a generic BRDF texture
// Shading begin/end functions // Shading begin/end functions
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
@ -883,7 +883,7 @@ typedef struct rlglData {
int framebufferWidth; // Default framebuffer width int framebufferWidth; // Default framebuffer width
int framebufferHeight; // Default framebuffer height int framebufferHeight; // Default framebuffer height
} State; } State; // Renderer state
struct { struct {
bool vao; // VAO support (OpenGL ES2 could not support VAO extension) bool vao; // VAO support (OpenGL ES2 could not support VAO extension)
bool texNPOT; // NPOT textures full support bool texNPOT; // NPOT textures full support
@ -909,7 +909,7 @@ typedef struct rlglData {
unsigned int stereoTexId; // VR stereo color texture (attached to framebuffer) unsigned int stereoTexId; // VR stereo color texture (attached to framebuffer)
bool simulatorReady; // VR simulator ready flag bool simulatorReady; // VR simulator ready flag
bool stereoRender; // VR stereo rendering enabled/disabled flag bool stereoRender; // VR stereo rendering enabled/disabled flag
} Vr; } Vr; // VR simulator data
#endif // SUPPORT_VR_SIMULATOR #endif // SUPPORT_VR_SIMULATOR
} rlglData; } rlglData;
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2

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