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@ -772,6 +772,7 @@ RLAPI void rlResizeFramebuffer(int width, int height); // Res |
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// Shaders management |
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RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings |
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RLAPI unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER) |
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RLAPI void rlUnloadShader(unsigned int id); // Unload shader, loaded with rlCompileShader() |
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RLAPI unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId); // Load custom shader program |
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RLAPI void rlUnloadShaderProgram(unsigned int id); // Unload shader program |
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RLAPI int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); // Get shader location uniform, requires shader program id |
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@ -4182,7 +4183,7 @@ void rlUnloadVertexBuffer(unsigned int vboId) |
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// NOTE: If shader string is NULL, using default vertex/fragment shaders |
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unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) |
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{ |
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unsigned int id = 0; |
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unsigned int id = 0; // Shader program id |
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if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return id; } |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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@ -4397,6 +4398,16 @@ void rlUnloadShaderProgram(unsigned int id) |
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#endif |
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} |
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// Delete shader |
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void rlUnloadShader(unsigned int id) |
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{ |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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glDeleteShader(id); |
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TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Unloaded shader data from VRAM (GPU)", id); |
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#endif |
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} |
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// Get shader location uniform |
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// NOTE: First parameter refers to shader program id |
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int rlGetLocationUniform(unsigned int shaderId, const char *uniformName) |
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@ -4612,7 +4623,6 @@ void rlUnloadShaderBuffer(unsigned int ssboId) |
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#else |
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TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); |
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#endif |
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} |
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// Update SSBO buffer data |
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