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@ -1206,7 +1206,7 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc |
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// Draw a part of a texture (defined by a rectangle) |
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void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint) |
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{ |
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Rectangle destRec = { (int)position.x, (int)position.y, sourceRec.width, sourceRec.height }; |
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Rectangle destRec = { (int)position.x, (int)position.y, abs(sourceRec.width), abs(sourceRec.height) }; |
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Vector2 origin = { 0, 0 }; |
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DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint); |
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