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Reviewed issue with negative key #2619

pull/2620/head
Ray 3 years ago
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2c0071c851
1 changed files with 2 additions and 0 deletions
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      src/rcore.c

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src/rcore.c View File

@ -5265,6 +5265,8 @@ static void WindowFocusCallback(GLFWwindow *window, int focused)
// GLFW3 Keyboard Callback, runs on key pressed
static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
{
if (key < 0) return; // Security check, macOS fn key generates -1
// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
// to work properly with our implementation (IsKeyDown/IsKeyUp checks)
if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0;

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