|
|
@ -267,7 +267,7 @@ extern void LoadFontDefault(void) |
|
|
|
|
|
|
|
defaultFont.baseSize = (int)defaultFont.recs[0].height; |
|
|
|
|
|
|
|
TRACELOG(LOG_INFO, "FONT: [ID %i] Default font texture loaded successfully", defaultFont.texture.id); |
|
|
|
TRACELOG(LOG_INFO, "FONT: Default font loaded successfully (%i glyphs)", defaultFont.glyphCount); |
|
|
|
} |
|
|
|
|
|
|
|
// Unload raylib default font |
|
|
@ -512,6 +512,8 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int |
|
|
|
} |
|
|
|
|
|
|
|
UnloadImage(atlas); |
|
|
|
|
|
|
|
// TRACELOG(LOG_INFO, "FONT: Font loaded successfully (%i glyphs)", font.glyphCount); |
|
|
|
} |
|
|
|
else font = GetFontDefault(); |
|
|
|
} |
|
|
@ -1782,7 +1784,7 @@ static Font LoadBMFont(const char *fileName) |
|
|
|
font = GetFontDefault(); |
|
|
|
TRACELOG(LOG_WARNING, "FONT: [%s] Failed to load texture, reverted to default font", fileName); |
|
|
|
} |
|
|
|
else TRACELOG(LOG_INFO, "FONT: [%s] Font loaded successfully", fileName); |
|
|
|
else TRACELOG(LOG_INFO, "FONT: [%s] Font loaded successfully (%i glyphs)", fileName, font.glyphCount); |
|
|
|
|
|
|
|
return font; |
|
|
|
} |
|
|
|