@ -17,10 +17,6 @@
# include <stdlib.h>
# include <stdio.h>
# if defined(PLATFORM_ANDROID)
# include "android_native_app_glue.h"
# endif
# if defined(PLATFORM_WEB)
# include <emscripten/emscripten.h>
# endif
@ -55,20 +51,15 @@ static void UpdateDrawFrame(void); // Update and Draw one frame
/ / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/ / Main entry point
/ / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
# if defined(PLATFORM_ANDROID)
void android_main ( struct android_app * app )
# else
int main ( void )
# endif
{
/ / Initialization
/ / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
# if defined(PLATFORM_ANDROID)
InitWindow ( screenWidth , screenHeight , app ) ;
# else
# ifndef PLATFORM_ANDROID
SetConfigFlags ( FLAG_SHOW_LOGO ) ; / / | FLAG_FULLSCREEN_MODE ) ;
InitWindow ( screenWidth , screenHeight , " raylib game - transmission mission " ) ;
# endif
/ / Note windowTitle is unused on Android
InitWindow ( screenWidth , screenHeight , " raylib game - transmission mission " ) ;
/ / Global data loading ( assets that must be available in all screens , i . e . fonts )
InitAudioDevice ( ) ;
@ -138,9 +129,8 @@ int main(void)
CloseWindow ( ) ; / / Close window and OpenGL context
/ / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
# if !defined(PLATFORM_ANDROID)
return 0 ;
# endif
}
/ / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -462,4 +452,4 @@ void DrawButton(const char *text)
Vector2 measure = MeasureTextEx ( fontMission , text , fontSizeButton , 0 ) ;
Vector2 textPos = { textPositionButton . x - measure . x / 2 + 10 , textPositionButton . y - measure . y / 2 - 10 } ;
DrawTextEx ( fontMission , text , textPos , fontSizeButton , 0 , textColorButton ) ;
}
}