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			|  |  |  | changelog | 
		
	
		
			
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			|  |  |  | Current Release:    raylib 3.7.0 (26 April 2021) | 
		
	
		
			
			|  |  |  | Current Release:    raylib 4.0.0 (05 November 2021) | 
		
	
		
			
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			|  |  |  | Release:     raylib 4.0 (November? 2021) | 
		
	
		
			
			|  |  |  | Release:     raylib 4.0 - 8th Anniversary Edition (05 November 2021) | 
		
	
		
			
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			|  |  |  | KEY CHANGES: | 
		
	
		
			
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			|  |  |  | - Naming consistency and coherency: Complete review of the library: sintax, naming, comments, decriptions, logs... | 
		
	
		
			
			|  |  |  | - Event Automation System: Support for input events recording and automatic re-playing, useful for automated testing and more! | 
		
	
		
			
			|  |  |  | - Custom game-loop control: Intended for advance users that want to control the events polling and the timming mechanisms | 
		
	
		
			
			|  |  |  | - rlgl 4.0: Completely decoupling from platform layer and raylib, intended for standalone usage as single-file header-only | 
		
	
		
			
			|  |  |  | - raymath 1.5: Complete review following new conventions, to make it more portable and self-contained | 
		
	
		
			
			|  |  |  | - raygui 3.0: Complete review and official new release, more portable and self-contained, intended for tools development | 
		
	
		
			
			|  |  |  | - raylib_parser: New tool to parse raylib.h and extract all required info into custom output formats (TXT, XML, JSON...) | 
		
	
		
			
			|  |  |  | - Zig and Odin official support | 
		
	
		
			
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			|  |  |  | Detailed changes: | 
		
	
		
			
			|  |  |  | [core] ADDED: Support canvas resizing on web (#1840) by @skylersaleh | 
		
	
	
		
			
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