|  |  | @ -3944,7 +3944,30 @@ Color ColorFromHSV(float hue, float saturation, float value) | 
		
	
		
			
			|  |  |  | return color; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Get color with brightness correction, brightness factor goes from 0.0f to 1.0f | 
		
	
		
			
			|  |  |  | // Get color multiplied with another color | 
		
	
		
			
			|  |  |  | Color ColorTint(Color color, Color tint) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | Color result = color; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | float cR = (float)tint.r/255; | 
		
	
		
			
			|  |  |  | float cG = (float)tint.g/255; | 
		
	
		
			
			|  |  |  | float cB = (float)tint.b/255; | 
		
	
		
			
			|  |  |  | float cA = (float)tint.a/255; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | unsigned char r = (unsigned char)(((float)color.r/255*cR)*255.0f); | 
		
	
		
			
			|  |  |  | unsigned char g = (unsigned char)(((float)color.g/255*cG)*255.0f); | 
		
	
		
			
			|  |  |  | unsigned char b = (unsigned char)(((float)color.b/255*cB)*255.0f); | 
		
	
		
			
			|  |  |  | unsigned char a = (unsigned char)(((float)color.a/255*cA)*255.0f); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | result.r = r; | 
		
	
		
			
			|  |  |  | result.g = g; | 
		
	
		
			
			|  |  |  | result.b = b; | 
		
	
		
			
			|  |  |  | result.a = a; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | return result; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f | 
		
	
		
			
			|  |  |  | Color ColorBrightness(Color color, float factor) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | Color result = color; | 
		
	
	
		
			
				|  |  | @ -3977,6 +4000,49 @@ Color ColorBrightness(Color color, float factor) | 
		
	
		
			
			|  |  |  | return result; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Get color with contrast correction | 
		
	
		
			
			|  |  |  | // NOTE: Contrast values between -1.0f and 1.0f | 
		
	
		
			
			|  |  |  | Color ColorContrast(Color color, float contrast) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | Color result = color; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (contrast < -1.0f) contrast = -1.0f; | 
		
	
		
			
			|  |  |  | else if (contrast > 1.0f) contrast = 1.0f; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | contrast = (1.0f + contrast); | 
		
	
		
			
			|  |  |  | contrast *= contrast; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | float pR = (float)color.r/255.0f; | 
		
	
		
			
			|  |  |  | pR -= 0.5f; | 
		
	
		
			
			|  |  |  | pR *= contrast; | 
		
	
		
			
			|  |  |  | pR += 0.5f; | 
		
	
		
			
			|  |  |  | pR *= 255; | 
		
	
		
			
			|  |  |  | if (pR < 0) pR = 0; | 
		
	
		
			
			|  |  |  | else if (pR > 255) pR = 255; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | float pG = (float)color.g/255.0f; | 
		
	
		
			
			|  |  |  | pG -= 0.5f; | 
		
	
		
			
			|  |  |  | pG *= contrast; | 
		
	
		
			
			|  |  |  | pG += 0.5f; | 
		
	
		
			
			|  |  |  | pG *= 255; | 
		
	
		
			
			|  |  |  | if (pG < 0) pG = 0; | 
		
	
		
			
			|  |  |  | else if (pG > 255) pG = 255; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | float pB = (float)color.b/255.0f; | 
		
	
		
			
			|  |  |  | pB -= 0.5f; | 
		
	
		
			
			|  |  |  | pB *= contrast; | 
		
	
		
			
			|  |  |  | pB += 0.5f; | 
		
	
		
			
			|  |  |  | pB *= 255; | 
		
	
		
			
			|  |  |  | if (pB < 0) pB = 0; | 
		
	
		
			
			|  |  |  | else if (pB > 255) pB = 255; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | result.r = (unsigned char)pR; | 
		
	
		
			
			|  |  |  | result.g = (unsigned char)pG; | 
		
	
		
			
			|  |  |  | result.b = (unsigned char)pB; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | return result; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Get color with alpha applied, alpha goes from 0.0f to 1.0f | 
		
	
		
			
			|  |  |  | Color ColorAlpha(Color color, float alpha) | 
		
	
		
			
			|  |  |  | { | 
		
	
	
		
			
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