|
|
@ -29,7 +29,7 @@ |
|
|
|
#define VALUES_PER_COLOR 3
|
|
|
|
|
|
|
|
static const int palettes[MAX_PALETTES][COLORS_PER_PALETTE*VALUES_PER_COLOR] = { |
|
|
|
{ |
|
|
|
{ // 3-BIT RGB
|
|
|
|
0, 0, 0, |
|
|
|
255, 0, 0, |
|
|
|
0, 255, 0, |
|
|
@ -39,7 +39,7 @@ static const int palettes[MAX_PALETTES][COLORS_PER_PALETTE*VALUES_PER_COLOR] = { |
|
|
|
255, 255, 0, |
|
|
|
255, 255, 255, |
|
|
|
}, |
|
|
|
{ |
|
|
|
{ // AMMO-8 (GameBoy-like)
|
|
|
|
4, 12, 6, |
|
|
|
17, 35, 24, |
|
|
|
30, 58, 41, |
|
|
@ -49,7 +49,7 @@ static const int palettes[MAX_PALETTES][COLORS_PER_PALETTE*VALUES_PER_COLOR] = { |
|
|
|
190, 220, 127, |
|
|
|
238, 255, 204, |
|
|
|
}, |
|
|
|
{ |
|
|
|
{ // RKBV (2-strip film)
|
|
|
|
21, 25, 26, |
|
|
|
138, 76, 88, |
|
|
|
217, 98, 117, |
|
|
@ -85,8 +85,8 @@ int main() |
|
|
|
// NOTE: If uniform variable could not be found in the shader, function returns -1
|
|
|
|
int paletteLoc = GetShaderLocation(shader, "palette"); |
|
|
|
|
|
|
|
c1">// Initial index not set, will be automatically bounded below.
|
|
|
|
int currentPalette = -1; |
|
|
|
kt">int currentPalette = 0; |
|
|
|
int lineHeight = screenHeight/COLORS_PER_PALETTE; |
|
|
|
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
@ -96,21 +96,15 @@ int main() |
|
|
|
{ |
|
|
|
// Update
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
int paletteIndex = currentPalette; |
|
|
|
if (IsKeyPressed(KEY_RIGHT)) paletteIndex++; |
|
|
|
else if (IsKeyPressed(KEY_LEFT)) paletteIndex--; |
|
|
|
if (IsKeyPressed(KEY_RIGHT)) currentPalette++; |
|
|
|
else if (IsKeyPressed(KEY_LEFT)) currentPalette--; |
|
|
|
|
|
|
|
if (paletteIndex >= MAX_PALETTES) paletteIndex = 0; |
|
|
|
else if (paletteIndex < 0) paletteIndex = MAX_PALETTES - 1; |
|
|
|
if (currentPalette >= MAX_PALETTES) currentPalette = 0; |
|
|
|
else if (currentPalette < 0) currentPalette = MAX_PALETTES - 1; |
|
|
|
|
|
|
|
// Send new value to the shader to be used on drawing.
|
|
|
|
// Note that we are sending RGB triplets w/o the alpha channel *only* if the current
|
|
|
|
// palette index has changed (in order to save performances).
|
|
|
|
if (currentPalette != paletteIndex) |
|
|
|
{ |
|
|
|
currentPalette = paletteIndex; |
|
|
|
SetShaderValueV(shader, paletteLoc, palettes[currentPalette], UNIFORM_IVEC3, COLORS_PER_PALETTE); |
|
|
|
} |
|
|
|
// NOTE: We are sending RGB triplets w/o the alpha channel
|
|
|
|
SetShaderValueV(shader, paletteLoc, palettes[currentPalette], UNIFORM_IVEC3, COLORS_PER_PALETTE); |
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// Draw
|
|
|
@ -121,33 +115,19 @@ int main() |
|
|
|
|
|
|
|
BeginShaderMode(shader); |
|
|
|
|
|
|
|
// Draw horizontal screen-wide rectangles with increasing "palette index".
|
|
|
|
// The used palette index is encoded in the RGB components of the pixel.
|
|
|
|
int linesPerRectangle = screenHeight / COLORS_PER_PALETTE; |
|
|
|
int leftover = screenHeight % COLORS_PER_PALETTE; |
|
|
|
int y = 0; |
|
|
|
|
|
|
|
for (int i = 0; i < COLORS_PER_PALETTE; ++i) |
|
|
|
for (int i = 0; i < COLORS_PER_PALETTE; i++) |
|
|
|
{ |
|
|
|
int height = linesPerRectangle; |
|
|
|
|
|
|
|
if (leftover > 0) |
|
|
|
{ |
|
|
|
height += 1; |
|
|
|
leftover -= 1; |
|
|
|
} |
|
|
|
|
|
|
|
DrawRectangle(0, y, screenWidth, height, (Color){ i, i, i, 255 }); |
|
|
|
|
|
|
|
y += height; |
|
|
|
// Draw horizontal screen-wide rectangles with increasing "palette index"
|
|
|
|
// The used palette index is encoded in the RGB components of the pixel
|
|
|
|
DrawRectangle(0, lineHeight*i, GetScreenWidth(), lineHeight, (Color){ i, i, i, 255 }); |
|
|
|
} |
|
|
|
|
|
|
|
EndShaderMode(); |
|
|
|
|
|
|
|
DrawText("CURRENT PALETTE:", 10, 15, 20, RAYWHITE); |
|
|
|
DrawText(n">paletteText[currentPalette], 240, 15, 20, RED); |
|
|
|
DrawText(sa">"< >", 540, 10, 30, DARKBLUE); |
|
|
|
|
|
|
|
DrawText("< >", 10, 10, 30, DARKBLUE); |
|
|
|
DrawText("CURRENT PALETTE:", 60, 15, 20, RAYWHITE); |
|
|
|
DrawText(paletteText[currentPalette], 300, 15, 20, RED); |
|
|
|
|
|
|
|
DrawFPS(700, 15); |
|
|
|
|
|
|
|
EndDrawing(); |
|
|
@ -158,7 +138,7 @@ int main() |
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
UnloadShader(shader); // Unload shader
|
|
|
|
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
return 0; |
|
|
|