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@ -437,7 +437,7 @@ typedef struct LightData { |
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Vector3 position; |
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Vector3 target; // Used on LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target) |
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float attenuation; // Lost of light intensity with distance (world distance) |
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float radius; // Lost of light intensity with distance (world distance) |
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Color diffuse; // Light color |
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float intensity; // Light intensity level |
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@ -803,6 +803,7 @@ const char *SubText(const char *text, int position, int length); |
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// Basic 3d Shapes Drawing Functions (Module: models) |
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//------------------------------------------------------------------------------------ |
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void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space |
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void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space |
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void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube |
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void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) |
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void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires |
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