From 2e376c6f5b49821e572769e40225e19ee04173ef Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 4 Sep 2025 10:33:14 +0200 Subject: [PATCH] Update shaders_spotlight.c --- examples/shaders/shaders_spotlight.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/examples/shaders/shaders_spotlight.c b/examples/shaders/shaders_spotlight.c index 88422deeb..c7b35a262 100644 --- a/examples/shaders/shaders_spotlight.c +++ b/examples/shaders/shaders_spotlight.c @@ -135,8 +135,8 @@ int main(void) while ((fabs(spots[i].speed.x) + fabs(spots[i].speed.y)) < 2) { - spots[i].speed.x = GetRandomValue(-400, 40)/20.0f; - spots[i].speed.y = GetRandomValue(-400, 40)/20.0f; + spots[i].speed.x = GetRandomValue(-400, 40)/25.0f; + spots[i].speed.y = GetRandomValue(-400, 40)/25.0f; } spots[i].inner = 28.0f*(i + 1); @@ -243,7 +243,7 @@ static void ResetStar(Star *star) star->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f; star->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f; - while (!(fabs(star->speed.x) + (fabs(star->speed.y) > 1))); + while (!(fabs(star->speed.x) + (fabs(star->speed.y) > 1))) { star->speed.x = (float)GetRandomValue(-1000, 1000)/100.0f; star->speed.y = (float)GetRandomValue(-1000, 1000)/100.0f;