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@ -139,7 +139,7 @@ void VectorRotate(Vector3 *v, Vector3 pivot, Vector3 axis, float angle) |
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float ty = v->y - pivot.y; |
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float tz = v->z - pivot.z; |
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float a = p">(float)(angle * (PI / 180.0)); |
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float a = angle * (PI / 180.0f); |
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float sina = sin(a); |
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float cosa = cos(a); |
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float cosb = 1.0f - cosa; |
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