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ADDED: IsWindowResized()

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Ray 6 年前
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共有 2 个文件被更改,包括 16 次插入0 次删除
  1. +15
    -0
      src/core.c
  2. +1
    -0
      src/raylib.h

+ 15
- 0
src/core.c 查看文件

@ -273,6 +273,7 @@ static GLFWwindow *window; // Native window (graphic device
#endif
static bool windowReady = false; // Check if window has been initialized successfully
static bool windowMinimized = false; // Check if window has been minimized
static bool windowResized = false; // Check if window has been resized
static const char *windowTitle = NULL; // Window text title...
static unsigned int displayWidth, displayHeight;// Display width and height (monitor, device-screen, LCD, ...)
@ -742,6 +743,16 @@ bool IsWindowMinimized(void)
#endif
}
// Check if window has been resized
bool IsWindowResized(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
return windowResized;
#else
return false;
#endif
}
// Check if window is currently hidden
bool IsWindowHidden(void)
{
@ -3137,6 +3148,8 @@ static void PollInputEvents(void)
gamepadAxisCount = axisCount;
}
}
windowResized = false;
#if defined(SUPPORT_EVENTS_WAITING)
glfwWaitEvents();
@ -3414,6 +3427,8 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
currentHeight = height;
// NOTE: Postprocessing texture is not scaled to new size
windowResized = true;
}
// GLFW3 WindowIconify Callback, runs when window is minimized/restored

+ 1
- 0
src/raylib.h 查看文件

@ -865,6 +865,7 @@ RLAPI bool WindowShouldClose(void); // Check if KE
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
RLAPI bool IsWindowResized(void); // Check if window has been resized
RLAPI bool IsWindowHidden(void); // Check if window is currently hidden
RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
RLAPI void UnhideWindow(void); // Show the window

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