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			@ -1075,8 +1075,8 @@ RLAPI Texture2D GetTextureDefault(void);                                  // Get | 
			
		
		
	
		
			
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			// Shader configuration functions | 
			
		
		
	
		
			
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			RLAPI int GetShaderLocation(Shader shader, const char *uniformName);              // Get shader uniform location | 
			
		
		
	
		
			
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			RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float) | 
			
		
		
	
		
			
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			RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size);  // Set shader uniform value (int) | 
			
		
		
	
		
			
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			RLAPI void SetShaderValue(Shader shader, int uniformLoc, ">const float *value, int size); // Set shader uniform value (float) | 
			
		
		
	
		
			
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			RLAPI void SetShaderValuei(Shader shader, int uniformLoc, ">const int *value, int size);  // Set shader uniform value (int) | 
			
		
		
	
		
			
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			RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);       // Set shader uniform value (matrix 4x4) | 
			
		
		
	
		
			
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			RLAPI void SetMatrixProjection(Matrix proj);                              // Set a custom projection matrix (replaces internal projection matrix) | 
			
		
		
	
		
			
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			RLAPI void SetMatrixModelview(Matrix view);                               // Set a custom modelview matrix (replaces internal modelview matrix) | 
			
		
		
	
	
		
			
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