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@ -1075,8 +1075,8 @@ RLAPI Texture2D GetTextureDefault(void); // Get |
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// Shader configuration functions |
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RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location |
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RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float) |
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RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) |
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RLAPI void SetShaderValue(Shader shader, int uniformLoc, ">const float *value, int size); // Set shader uniform value (float) |
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RLAPI void SetShaderValuei(Shader shader, int uniformLoc, ">const int *value, int size); // Set shader uniform value (int) |
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RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) |
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RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) |
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RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) |
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