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@ -1952,8 +1952,6 @@ const char *GetClipboardText(void) |
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return NULL; |
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} |
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// Show mouse cursor |
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void ShowCursor(void) |
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{ |
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@ -5270,7 +5268,8 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i |
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else CORE.Input.Keyboard.currentKeyState[key] = 1; |
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// WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys |
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if (((mods & GLFW_MOD_CAPS_LOCK) > 0) || ((mods & GLFW_MOD_NUM_LOCK) > 0)) CORE.Input.Keyboard.currentKeyState[key] = 1; |
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if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) || |
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((key == KEY_NUM_LOCK) && ((mods & GLFW_MOD_NUM_LOCK) > 0))) CORE.Input.Keyboard.currentKeyState[key] = 1; |
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// Check if there is space available in the key queue |
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if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS)) |
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