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Added comment on IsMouseButtonDown() issue

IsMouseButtonDown() does not process touch state down properly, state is reseted every frame...
pull/1120/head
Ray 5 years ago
parent
commit
2f5a7ddcc6
1 changed files with 8 additions and 1 deletions
  1. +8
    -1
      src/core.c

+ 8
- 1
src/core.c View File

@ -2522,9 +2522,16 @@ bool IsMouseButtonDown(int button)
if (IsGestureDetected(GESTURE_HOLD)) down = true;
#else
if (glfwGetMouseButton(CORE.Window.handle, button)) down = true;
// WARNING: currentButtonState is filled by an event callback and
// reseted every frame (moving value to previousButtonState), consequently,
// if button is kept down, it is not properly detected using currentButtonState
// Same issue happens with touch events, they should be stycky an not reseted
//if (CORE.Input.Mouse.currentButtonState[button] == 1) down = true;
// Map touches to mouse buttons checking
// WARNING: currentTouchState is reseted every frame and only
// refilled on mouse event (not tracking stationary state properly!)
if (CORE.Input.Touch.currentTouchState[button] == 1) down = true;
#endif
@ -4008,7 +4015,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods)
{
CORE.Input.Mouse.currentButtonState[button] = action;
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
// Process mouse events as touches to be able to use mouse-gestures
GestureEvent gestureEvent = { 0 };

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