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Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop

pull/75/head
Joshua Reisenauer 10 jaren geleden
bovenliggende
commit
2f85735c8d
2 gewijzigde bestanden met toevoegingen van 29 en 26 verwijderingen
  1. +7
    -11
      src/audio.c
  2. +22
    -15
      src/text.c

+ 7
- 11
src/audio.c Bestand weergeven

@ -105,7 +105,6 @@ static void UnloadWave(Wave wave); // Unload wave data
static bool BufferMusicStream(ALuint buffer); // Fill music buffers with data
static void EmptyMusicStream(void); // Empty music buffers
extern void UpdateMusicStream(void); // Updates buffers (refill) for music streaming
#if defined(AUDIO_STANDALONE)
const char *GetExtension(const char *fileName); // Get the extension for a filename
@ -539,7 +538,7 @@ void PlayMusicStream(char *fileName)
TraceLog(INFO, "[%s] Ogg sample rate: %i", fileName, info.sample_rate);
TraceLog(INFO, "[%s] Ogg channels: %i", fileName, info.channels);
TraceLog(INFO, "[%s] Temp memory required: %i", fileName, info.temp_memory_required);
TraceLog(DEBUG, "[%s] Temp memory required: %i", fileName, info.temp_memory_required);
if (info.channels == 2) currentMusic.format = AL_FORMAT_STEREO16;
else currentMusic.format = AL_FORMAT_MONO16;
@ -567,7 +566,7 @@ void PlayMusicStream(char *fileName)
alSourceQueueBuffers(currentMusic.source, 2, currentMusic.buffers);
alSourcePlay(currentMusic.source);
// NOTE: Regularly, we must check if a buffer has been processed and refill it: MusicStreamUpdate()
// NOTE: Regularly, we must check if a buffer has been processed and refill it: UpdateMusicStream()
currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
}
@ -708,7 +707,7 @@ static void EmptyMusicStream(void)
alGetSourcei(currentMusic.source, AL_BUFFERS_QUEUED, &queued);
while(queued > 0)
while (queued > 0)
{
alSourceUnqueueBuffers(currentMusic.source, 1, &buffer);
@ -739,19 +738,16 @@ void UpdateMusicStream(void)
// If no more data to stream, restart music (if loop)
if ((!active) && (currentMusic.loop))
{
if (currentMusic.loop)
{
stb_vorbis_seek_start(currentMusic.stream);
currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
stb_vorbis_seek_start(currentMusic.stream);
currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream)*currentMusic.channels;
active = BufferMusicStream(buffer);
}
active = BufferMusicStream(buffer);
}
// Add refilled buffer to queue again... don't let the music stop!
alSourceQueueBuffers(currentMusic.source, 1, &buffer);
if(alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Ogg playing, error buffering data...");
if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Ogg playing, error buffering data...");
processed--;
}

+ 22
- 15
src/text.c Bestand weergeven

@ -240,20 +240,25 @@ SpriteFont LoadSpriteFont(const char *fileName)
else
{
Image image = LoadImage(fileName);
#if defined(PLATFORM_WEB)
ImageToPOT(&image, MAGENTA);
#endif
// Process bitmap font pixel data to get characters measures
// spriteFont chars data is filled inside the function and memory is allocated!
int numChars = ParseImageData(image, &spriteFont.charValues, &spriteFont.charRecs);
TraceLog(DEBUG, "[%s] SpriteFont data parsed correctly", fileName);
TraceLog(DEBUG, "[%s] SpriteFont num chars detected: %i", fileName, numChars);
spriteFont.numChars = numChars;
spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
spriteFont.size = spriteFont.charRecs[0].height;
if (image.data != NULL)
{
// Process bitmap font pixel data to get characters measures
// spriteFont chars data is filled inside the function and memory is allocated!
int numChars = ParseImageData(image, &spriteFont.charValues, &spriteFont.charRecs);
TraceLog(DEBUG, "[%s] SpriteFont data parsed correctly", fileName);
TraceLog(DEBUG, "[%s] SpriteFont num chars detected: %i", fileName, numChars);
spriteFont.numChars = numChars;
spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
spriteFont.size = spriteFont.charRecs[0].height;
}
else
{
TraceLog(WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName, numChars);
spriteFont = GetDefaultFont();
}
UnloadImage(image);
}
@ -545,7 +550,9 @@ static SpriteFont LoadRBMF(const char *fileName)
if (rbmfFile == NULL)
{
TraceLog(WARNING, "[%s] rBMF font file could not be opened", fileName);
TraceLog(WARNING, "[%s] rBMF font file could not be opened, using default font", fileName);
spriteFont = GetDefaultFont();
}
else
{

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