|  |  | @ -24,6 +24,8 @@ | 
		
	
		
			
			|  |  |  | #define IRRADIANCE_SIZE       32        // Irradiance texture size | 
		
	
		
			
			|  |  |  | #define PREFILTERED_SIZE     256        // Prefiltered HDR environment texture size | 
		
	
		
			
			|  |  |  | #define BRDF_SIZE            512        // BRDF LUT texture size | 
		
	
		
			
			|  |  |  | #define LIGHT_DISTANCE 1000.0f | 
		
	
		
			
			|  |  |  | #define LIGHT_HEIGHT 1.0f | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // PBR material loading | 
		
	
		
			
			|  |  |  | static Material LoadMaterialPBR(Color albedo, float metalness, float roughness); | 
		
	
	
		
			
				|  |  |  |