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@ -24,6 +24,8 @@ |
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#define IRRADIANCE_SIZE 32 // Irradiance texture size |
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#define PREFILTERED_SIZE 256 // Prefiltered HDR environment texture size |
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#define BRDF_SIZE 512 // BRDF LUT texture size |
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#define LIGHT_DISTANCE 1000.0f |
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#define LIGHT_HEIGHT 1.0f |
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// PBR material loading |
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static Material LoadMaterialPBR(Color albedo, float metalness, float roughness); |
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