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@ -40,7 +40,7 @@ |
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//---------------------------------------------------------------------------------- |
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// Defines and Macros |
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//---------------------------------------------------------------------------------- |
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cp">#define CUBIC_MAP_HALF_BLOCK_SIZE 0.5 |
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o">// ... |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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@ -1542,8 +1542,11 @@ BoundingBox CalculateBoundingBox(Mesh mesh) |
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// Detect and resolve cubicmap collisions |
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// NOTE: player position (or camera) is modified inside this function |
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// TODO: This functions needs to be completely reviewed! |
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Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius) |
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{ |
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#define CUBIC_MAP_HALF_BLOCK_SIZE 0.5 |
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Color *cubicmapPixels = GetImageData(cubicmap); |
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// Detect the cell where the player is located |
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@ -1555,15 +1558,15 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p |
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locationCellX = floor(playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE); |
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locationCellY = floor(playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE); |
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if (locationCellX >= 0 && locationCellY >= 0 && locationCellX < cubicmap.width && locationCellY < cubicmap.height) |
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if (p">(locationCellX >= 0) && p">(locationCellY >= 0) && p">(locationCellX < cubicmap.width) && p">(locationCellY < cubicmap.height)) |
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{ |
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// Multiple Axis -------------------------------------------------------------------------------------------- |
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// Axis x-, y- |
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if (locationCellX > 0 && locationCellY > 0) |
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if (p">(locationCellX > 0) && p">(locationCellY > 0)) |
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{ |
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if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r != 0) && |
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(cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r != 0)) |
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) && |
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(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0)) |
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{ |
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if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) && |
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((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius)) |
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@ -1576,10 +1579,10 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p |
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} |
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// Axis x-, y+ |
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if (locationCellX > 0 && locationCellY < cubicmap.height - 1) |
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if (p">(locationCellX > 0) && p">(locationCellY < cubicmap.height - 1)) |
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{ |
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if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r != 0) && |
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(cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r != 0)) |
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) && |
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(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0)) |
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{ |
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if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) && |
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((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius)) |
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@ -1592,10 +1595,10 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p |
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} |
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// Axis x+, y- |
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if (locationCellX < cubicmap.width - 1 && locationCellY > 0) |
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if (p">(locationCellX < cubicmap.width - 1) && p">(locationCellY > 0)) |
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{ |
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if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r != 0) && |
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(cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r != 0)) |
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) && |
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(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0)) |
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{ |
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if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) && |
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((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius)) |
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@ -1608,10 +1611,10 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p |
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} |
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// Axis x+, y+ |
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if (locationCellX < cubicmap.width - 1 && locationCellY < cubicmap.height - 1) |
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if (p">(locationCellX < cubicmap.width - 1) && p">(locationCellY < cubicmap.height - 1)) |
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{ |
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if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r != 0) && |
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(cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r != 0)) |
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) && |
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(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0)) |
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{ |
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if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) && |
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((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius)) |
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@ -1628,7 +1631,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p |
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// Axis x- |
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if (locationCellX > 0) |
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{ |
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if (cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r != 0) |
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if (cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) |
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{ |
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if ((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) |
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{ |
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@ -1640,7 +1643,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p |
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// Axis x+ |
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if (locationCellX < cubicmap.width - 1) |
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{ |
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if (cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r != 0) |
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if (cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) |
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{ |
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if ((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) |
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{ |
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@ -1652,7 +1655,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p |
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// Axis y- |
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if (locationCellY > 0) |
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{ |
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if (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r != 0) |
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if (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0) |
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{ |
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if ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius) |
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{ |
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@ -1664,7 +1667,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p |
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// Axis y+ |
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if (locationCellY < cubicmap.height - 1) |
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{ |
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if (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r != 0) |
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if (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0) |
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{ |
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if ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius) |
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{ |
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@ -1677,11 +1680,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p |
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// Diagonals ------------------------------------------------------------------------------------------------------- |
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// Axis x-, y- |
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if (locationCellX > 0 && locationCellY > 0) |
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if (p">(locationCellX > 0) && p">(locationCellY > 0)) |
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{ |
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if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r == 0) && |
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(cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r == 0) && |
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(cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX - 1)].r != 0)) |
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) && |
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(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) && |
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(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX - 1)].r != 0)) |
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{ |
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if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) && |
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((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius)) |
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@ -1700,11 +1703,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p |
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} |
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// Axis x-, y+ |
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if (locationCellX > 0 && locationCellY < cubicmap.height - 1) |
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if (p">(locationCellX > 0) && p">(locationCellY < cubicmap.height - 1)) |
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{ |
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if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r == 0) && |
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(cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r == 0) && |
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(cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX - 1)].r != 0)) |
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) && |
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(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) && |
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(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX - 1)].r != 0)) |
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{ |
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if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) && |
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((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius)) |
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@ -1723,11 +1726,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p |
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} |
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// Axis x+, y- |
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if (locationCellX < cubicmap.width - 1 && locationCellY > 0) |
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if (p">(locationCellX < cubicmap.width - 1) && p">(locationCellY > 0)) |
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{ |
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if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r == 0) && |
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(cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r == 0) && |
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(cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX + 1)].r != 0)) |
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) && |
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(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) && |
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(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX + 1)].r != 0)) |
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{ |
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if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) && |
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((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius)) |
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@ -1746,11 +1749,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p |
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} |
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// Axis x+, y+ |
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if (locationCellX < cubicmap.width - 1 && locationCellY < cubicmap.height - 1) |
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if (p">(locationCellX < cubicmap.width - 1) && p">(locationCellY < cubicmap.height - 1)) |
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{ |
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if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r == 0) && |
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(cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r == 0) && |
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(cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX + 1)].r != 0)) |
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if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) && |
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(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) && |
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(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX + 1)].r != 0)) |
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{ |
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if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) && |
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((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius)) |
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