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Review ResolveCollisionCubicmap()

This function needs to be redesigned or removed...
pull/132/head
Ray 8 years ago
parent
commit
2f9abe6e13
1 changed files with 37 additions and 34 deletions
  1. +37
    -34
      src/models.c

+ 37
- 34
src/models.c View File

@ -40,7 +40,7 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
cp">#define CUBIC_MAP_HALF_BLOCK_SIZE 0.5
o">// ...
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -1542,8 +1542,11 @@ BoundingBox CalculateBoundingBox(Mesh mesh)
// Detect and resolve cubicmap collisions
// NOTE: player position (or camera) is modified inside this function
// TODO: This functions needs to be completely reviewed!
Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius)
{
#define CUBIC_MAP_HALF_BLOCK_SIZE 0.5
Color *cubicmapPixels = GetImageData(cubicmap);
// Detect the cell where the player is located
@ -1555,15 +1558,15 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
locationCellX = floor(playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE);
locationCellY = floor(playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE);
if (locationCellX >= 0 && locationCellY >= 0 && locationCellX < cubicmap.width && locationCellY < cubicmap.height)
if (p">(locationCellX >= 0) && p">(locationCellY >= 0) && p">(locationCellX < cubicmap.width) && p">(locationCellY < cubicmap.height))
{
// Multiple Axis --------------------------------------------------------------------------------------------
// Axis x-, y-
if (locationCellX > 0 && locationCellY > 0)
if (p">(locationCellX > 0) && p">(locationCellY > 0))
{
if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r != 0) &&
(cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r != 0))
if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) &&
(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0))
{
if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) &&
((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius))
@ -1576,10 +1579,10 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
}
// Axis x-, y+
if (locationCellX > 0 && locationCellY < cubicmap.height - 1)
if (p">(locationCellX > 0) && p">(locationCellY < cubicmap.height - 1))
{
if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r != 0) &&
(cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r != 0))
if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) &&
(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0))
{
if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) &&
((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius))
@ -1592,10 +1595,10 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
}
// Axis x+, y-
if (locationCellX < cubicmap.width - 1 && locationCellY > 0)
if (p">(locationCellX < cubicmap.width - 1) && p">(locationCellY > 0))
{
if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r != 0) &&
(cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r != 0))
if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) &&
(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0))
{
if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) &&
((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius))
@ -1608,10 +1611,10 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
}
// Axis x+, y+
if (locationCellX < cubicmap.width - 1 && locationCellY < cubicmap.height - 1)
if (p">(locationCellX < cubicmap.width - 1) && p">(locationCellY < cubicmap.height - 1))
{
if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r != 0) &&
(cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r != 0))
if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) &&
(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0))
{
if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) &&
((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius))
@ -1628,7 +1631,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
// Axis x-
if (locationCellX > 0)
{
if (cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r != 0)
if (cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0)
{
if ((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius)
{
@ -1640,7 +1643,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
// Axis x+
if (locationCellX < cubicmap.width - 1)
{
if (cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r != 0)
if (cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0)
{
if ((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius)
{
@ -1652,7 +1655,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
// Axis y-
if (locationCellY > 0)
{
if (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r != 0)
if (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0)
{
if ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius)
{
@ -1664,7 +1667,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
// Axis y+
if (locationCellY < cubicmap.height - 1)
{
if (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r != 0)
if (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0)
{
if ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius)
{
@ -1677,11 +1680,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
// Diagonals -------------------------------------------------------------------------------------------------------
// Axis x-, y-
if (locationCellX > 0 && locationCellY > 0)
if (p">(locationCellX > 0) && p">(locationCellY > 0))
{
if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r == 0) &&
(cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r == 0) &&
(cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX - 1)].r != 0))
if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) &&
(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) &&
(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX - 1)].r != 0))
{
if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) &&
((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius))
@ -1700,11 +1703,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
}
// Axis x-, y+
if (locationCellX > 0 && locationCellY < cubicmap.height - 1)
if (p">(locationCellX > 0) && p">(locationCellY < cubicmap.height - 1))
{
if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r == 0) &&
(cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r == 0) &&
(cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX - 1)].r != 0))
if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) &&
(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) &&
(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX - 1)].r != 0))
{
if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) &&
((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius))
@ -1723,11 +1726,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
}
// Axis x+, y-
if (locationCellX < cubicmap.width - 1 && locationCellY > 0)
if (p">(locationCellX < cubicmap.width - 1) && p">(locationCellY > 0))
{
if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r == 0) &&
(cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r == 0) &&
(cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX + 1)].r != 0))
if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) &&
(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) &&
(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX + 1)].r != 0))
{
if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) &&
((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius))
@ -1746,11 +1749,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
}
// Axis x+, y+
if (locationCellX < cubicmap.width - 1 && locationCellY < cubicmap.height - 1)
if (p">(locationCellX < cubicmap.width - 1) && p">(locationCellY < cubicmap.height - 1))
{
if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r == 0) &&
(cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r == 0) &&
(cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX + 1)].r != 0))
if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) &&
(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) &&
(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX + 1)].r != 0))
{
if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) &&
((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius))

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