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Variables initialization

pull/66/head
Ray 9 years ago
parent
commit
2fa7e00f16
2 changed files with 4 additions and 5 deletions
  1. +3
    -4
      src/models.c
  2. +1
    -1
      src/text.c

+ 3
- 4
src/models.c View File

@ -557,11 +557,10 @@ void DrawGizmo(Vector3 position)
// Load a 3d model (from file) // Load a 3d model (from file)
Model LoadModel(const char *fileName) Model LoadModel(const char *fileName)
{ {
VertexData vData;
Model model; Model model;
VertexData vData = { 0 };
// TODO: Initialize default data for model in case loading fails, maybe a cube?
// NOTE: Initialize default data for model in case loading fails, maybe a cube?
if (strcmp(GetExtension(fileName),"obj") == 0) vData = LoadOBJ(fileName); if (strcmp(GetExtension(fileName),"obj") == 0) vData = LoadOBJ(fileName);
else TraceLog(WARNING, "[%s] Model extension not recognized, it can't be loaded", fileName); else TraceLog(WARNING, "[%s] Model extension not recognized, it can't be loaded", fileName);
@ -1589,7 +1588,7 @@ static float GetHeightValue(Color pixel)
// Load OBJ mesh data // Load OBJ mesh data
static VertexData LoadOBJ(const char *fileName) static VertexData LoadOBJ(const char *fileName)
{ {
VertexData vData;
VertexData vData = { 0 };
char dataType; char dataType;
char comments[200]; char comments[200];

+ 1
- 1
src/text.c View File

@ -649,7 +649,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize)
// 1) Generate sprite sheet image with characters from TTF // 1) Generate sprite sheet image with characters from TTF
// 2) Load image as SpriteFont // 2) Load image as SpriteFont
SpriteFont font;
SpriteFont font = { 0 };
Image image; Image image;
image.width = 512; image.width = 512;

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