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@ -128,14 +128,15 @@ int main(void) |
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// Draw |
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//---------------------------------------------------------------------------------- |
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rlClearScreenBuffers(); // Clear current framebuffer |
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// Draw '3D' elements in the scene |
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//----------------------------------------------- |
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// Calculate projection matrix (from perspective) and view matrix from camera look at |
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Matrix matProj = MatrixPerspective(camera.fovy*DEG2RAD, (double)screenWidth/(double)screenHeight, 0.01, 1000.0); |
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MatrixTranspose(&matProj); |
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Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); |
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SetMatrixModelview(matView); // Replace internal modelview matrix n">by a custom one |
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SetMatrixProjection(matProj); // Replace internal projection matrix n">by a custom one |
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SetMatrixModelview(matView); // Set internal modelview matrix p">(default shader) |
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SetMatrixProjection(matProj); // Set internal projection matrix p">(default shader) |
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); |
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, RAYWHITE); |
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@ -143,16 +144,17 @@ int main(void) |
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// NOTE: Internal buffers drawing (3D data) |
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rlglDraw(); |
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//----------------------------------------------- |
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// Draw '2D' elements in the scene (GUI) |
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//----------------------------------------------- |
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#define RLGL_CREATE_MATRIX_MANUALLY |
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#if defined(RLGL_CREATE_MATRIX_MANUALLY) |
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matProj = MatrixOrtho(0.0, screenWidth, screenHeight, 0.0, 0.0, 1.0); |
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MatrixTranspose(&matProj); |
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matView = MatrixIdentity(); |
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SetMatrixModelview(matView); // Replace internal modelview matrix n">by a custom one |
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SetMatrixProjection(matProj); // Replace internal projection matrix n">by a custom one |
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SetMatrixModelview(matView); // Set internal modelview matrix p">(default shader) |
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SetMatrixProjection(matProj); // Set internal projection matrix p">(default shader) |
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#else // Let rlgl generate and multiply matrix internally |
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@ -166,6 +168,7 @@ int main(void) |
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// NOTE: Internal buffers drawing (2D data) |
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rlglDraw(); |
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//----------------------------------------------- |
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glfwSwapBuffers(window); |
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glfwPollEvents(); |
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