|
|
@ -519,7 +519,7 @@ RLAPI void rlLoadIdentity(void); // Reset current matrix to |
|
|
|
RLAPI void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix |
|
|
|
RLAPI void rlRotatef(float angle, float x, float y, float z); // Multiply the current matrix by a rotation matrix |
|
|
|
RLAPI void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix |
|
|
|
RLAPI void rlMultMatrixf(float *matf); // Multiply the current matrix by another matrix |
|
|
|
RLAPI void rlMultMatrixf(">const float *matf); // Multiply the current matrix by another matrix |
|
|
|
RLAPI void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar); |
|
|
|
RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar); |
|
|
|
RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area |
|
|
@ -1048,7 +1048,7 @@ void rlLoadIdentity(void) { glLoadIdentity(); } |
|
|
|
void rlTranslatef(float x, float y, float z) { glTranslatef(x, y, z); } |
|
|
|
void rlRotatef(float angle, float x, float y, float z) { glRotatef(angle, x, y, z); } |
|
|
|
void rlScalef(float x, float y, float z) { glScalef(x, y, z); } |
|
|
|
void rlMultMatrixf(float *matf) { glMultMatrixf(matf); } |
|
|
|
void rlMultMatrixf(">const float *matf) { glMultMatrixf(matf); } |
|
|
|
#endif |
|
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
|
|
|
// Choose the current matrix to be transformed |
|
|
@ -1173,7 +1173,7 @@ void rlScalef(float x, float y, float z) |
|
|
|
} |
|
|
|
|
|
|
|
// Multiply the current matrix by another matrix |
|
|
|
void rlMultMatrixf(float *matf) |
|
|
|
void rlMultMatrixf(">const float *matf) |
|
|
|
{ |
|
|
|
// Matrix creation from array |
|
|
|
Matrix mat = { matf[0], matf[4], matf[8], matf[12], |
|
|
|