From 30cd36a8a9feaa81d8dd46a2875a961ed85fd48d Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 20 Nov 2025 00:03:08 +0100 Subject: [PATCH] Update audio_music_stream.c --- examples/audio/audio_music_stream.c | 44 +++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) diff --git a/examples/audio/audio_music_stream.c b/examples/audio/audio_music_stream.c index 48be49e42..4533ff30b 100644 --- a/examples/audio/audio_music_stream.c +++ b/examples/audio/audio_music_stream.c @@ -35,6 +35,12 @@ int main(void) float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f] bool pause = false; // Music playing paused + + float pan = 0.0f; // Default audio pan center [-1.0f..1.0f] + SetMusicPan(music, pan); + + float volume = 0.8f; // Default audio volume [0.0f..1.0f] + SetMusicVolume(music, volume); SetTargetFPS(30); // Set our game to run at 30 frames-per-second //-------------------------------------------------------------------------------------- @@ -61,6 +67,34 @@ int main(void) if (pause) PauseMusicStream(music); else ResumeMusicStream(music); } + + // Set audio pan + if (IsKeyDown(KEY_LEFT)) + { + pan -= 0.05f; + if (pan < -1.0f) pan = -1.0f; + SetMusicPan(music, pan); + } + else if (IsKeyDown(KEY_RIGHT)) + { + pan += 0.05f; + if (pan > 1.0f) pan = 1.0f; + SetMusicPan(music, pan); + } + + // Set audio volume + if (IsKeyDown(KEY_DOWN)) + { + volume -= 0.05f; + if (volume < 0.0f) volume = 0.0f; + SetMusicVolume(music, volume); + } + else if (IsKeyDown(KEY_UP)) + { + volume += 0.05f; + if (volume > 1.0f) volume = 1.0f; + SetMusicVolume(music, volume); + } // Get normalized time played for current music stream timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music); @@ -75,6 +109,11 @@ int main(void) ClearBackground(RAYWHITE); DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY); + + DrawText("LEFT-RIGHT for PAN CONTROL", 320, 74, 10, DARKBLUE); + DrawRectangle(300, 100, 200, 12, LIGHTGRAY); + DrawRectangleLines(300, 100, 200, 12, GRAY); + DrawRectangle(300 + (pan + 1.0)/2.0f*200 - 5, 92, 10, 28, DARKGRAY); DrawRectangle(200, 200, 400, 12, LIGHTGRAY); DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON); @@ -82,6 +121,11 @@ int main(void) DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY); DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY); + + DrawText("UP-DOWN for VOLUME CONTROL", 320, 334, 10, DARKGREEN); + DrawRectangle(300, 360, 200, 12, LIGHTGRAY); + DrawRectangleLines(300, 360, 200, 12, GRAY); + DrawRectangle(300 + volume*200 - 5, 352, 10, 28, DARKGRAY); EndDrawing(); //----------------------------------------------------------------------------------