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Reorganize struct

pull/798/head
Ray 5 years ago
parent
commit
30d51ec26c
1 changed files with 7 additions and 7 deletions
  1. +7
    -7
      src/raylib.h

+ 7
- 7
src/raylib.h View File

@ -288,12 +288,6 @@ typedef struct Camera2D {
float zoom; // Camera zoom (scaling), should be 1.0f by default
} Camera2D;
// Bounding box type
typedef struct BoundingBox {
Vector3 min; // Minimum vertex box-corner
Vector3 max; // Maximum vertex box-corner
} BoundingBox;
// Vertex data definning a mesh
// NOTE: Data stored in CPU memory (and GPU)
typedef struct Mesh {
@ -393,6 +387,12 @@ typedef struct RayHitInfo {
Vector3 normal; // Surface normal of hit
} RayHitInfo;
// Bounding box type
typedef struct BoundingBox {
Vector3 min; // Minimum vertex box-corner
Vector3 max; // Maximum vertex box-corner
} BoundingBox;
// Wave type, defines audio wave data
typedef struct Wave {
unsigned int sampleCount; // Number of samples
@ -1237,7 +1237,7 @@ RLAPI void DrawGizmo(Vector3 position);
// Model loading/unloading functions
RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh
RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
// Mesh loading/unloading functions

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