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			@ -288,12 +288,6 @@ typedef struct Camera2D { | 
			
		
		
	
		
			
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			    float zoom;             // Camera zoom (scaling), should be 1.0f by default | 
			
		
		
	
		
			
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			} Camera2D; | 
			
		
		
	
		
			
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			// Bounding box type | 
			
		
		
	
		
			
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			typedef struct BoundingBox { | 
			
		
		
	
		
			
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			    Vector3 min;            // Minimum vertex box-corner | 
			
		
		
	
		
			
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			    Vector3 max;            // Maximum vertex box-corner | 
			
		
		
	
		
			
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			} BoundingBox; | 
			
		
		
	
		
			
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			// Vertex data definning a mesh | 
			
		
		
	
		
			
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			// NOTE: Data stored in CPU memory (and GPU) | 
			
		
		
	
		
			
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			typedef struct Mesh { | 
			
		
		
	
	
		
			
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			@ -393,6 +387,12 @@ typedef struct RayHitInfo { | 
			
		
		
	
		
			
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			    Vector3 normal;         // Surface normal of hit | 
			
		
		
	
		
			
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			} RayHitInfo; | 
			
		
		
	
		
			
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			// Bounding box type | 
			
		
		
	
		
			
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			typedef struct BoundingBox { | 
			
		
		
	
		
			
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			    Vector3 min;            // Minimum vertex box-corner | 
			
		
		
	
		
			
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			    Vector3 max;            // Maximum vertex box-corner | 
			
		
		
	
		
			
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			} BoundingBox; | 
			
		
		
	
		
			
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			// Wave type, defines audio wave data | 
			
		
		
	
		
			
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			typedef struct Wave { | 
			
		
		
	
		
			
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			    unsigned int sampleCount;   // Number of samples | 
			
		
		
	
	
		
			
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			@ -1237,7 +1237,7 @@ RLAPI void DrawGizmo(Vector3 position); | 
			
		
		
	
		
			
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			// Model loading/unloading functions | 
			
		
		
	
		
			
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			RLAPI Model LoadModel(const char *fileName);                                                            // Load model from files (meshes and materials) | 
			
		
		
	
		
			
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			RLAPI Model LoadModelFromMesh(Mesh mesh);                                                               // Load model from generated mesh | 
			
		
		
	
		
			
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			RLAPI Model LoadModelFromMesh(Mesh mesh);                                                               // Load model from generated mesh (default material) | 
			
		
		
	
		
			
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			RLAPI void UnloadModel(Model model);                                                                    // Unload model from memory (RAM and/or VRAM) | 
			
		
		
	
		
			
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			// Mesh loading/unloading functions | 
			
		
		
	
	
		
			
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