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			@ -59,7 +59,7 @@ | 
			
		
		
	
		
			
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			*       #define RL_CULL_DISTANCE_NEAR              0.01    // Default projection matrix near cull distance | 
			
		
		
	
		
			
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			*       #define RL_CULL_DISTANCE_FAR             1000.0    // Default projection matrix far cull distance | 
			
		
		
	
		
			
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			*       When loading a shader, the following vertex attribute and uniform | 
			
		
		
	
		
			
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			*       When loading a shader, the following vertex attributes and uniform | 
			
		
		
	
		
			
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			*       location names are tried to be set automatically: | 
			
		
		
	
		
			
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			*       #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION     "vertexPosition"    // Bound by default to shader location: 0 | 
			
		
		
	
	
		
			
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			@ -67,6 +67,7 @@ | 
			
		
		
	
		
			
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			*       #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL       "vertexNormal"      // Bound by default to shader location: 2 | 
			
		
		
	
		
			
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			*       #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR        "vertexColor"       // Bound by default to shader location: 3 | 
			
		
		
	
		
			
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			*       #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT      "vertexTangent"     // Bound by default to shader location: 4 | 
			
		
		
	
		
			
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			*       #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2    "vertexTexCoord2"   // Bound by default to shader location: 5 | 
			
		
		
	
		
			
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			*       #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP         "mvp"               // model-view-projection matrix | 
			
		
		
	
		
			
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			*       #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW        "matView"           // view matrix | 
			
		
		
	
		
			
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			*       #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION  "matProjection"     // projection matrix | 
			
		
		
	
	
		
			
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