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@ -59,7 +59,7 @@ |
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* #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance |
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* #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance |
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* |
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* When loading a shader, the following vertex attribute and uniform |
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* When loading a shader, the following vertex attributes and uniform |
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* location names are tried to be set automatically: |
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* |
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* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0 |
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@ -67,6 +67,7 @@ |
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* #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2 |
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* #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3 |
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* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4 |
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* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5 |
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* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix |
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* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix |
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* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix |
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