<Functionname="InitWindow"retType="void"paramCount="3"desc="Initialize window and OpenGL context">
<Functionname="InitWindow"retType="void"paramCount="3"desc="Initialize window and OpenGL context">
<Paramtype="int"name="width"desc=""/>
<Paramtype="int"name="width"desc=""/>
<Paramtype="int"name="height"desc=""/>
<Paramtype="int"name="height"desc=""/>
@ -1184,6 +1184,9 @@
<Functionname="SetExitKey"retType="void"paramCount="1"desc="Set a custom key to exit program (default is ESC)">
<Functionname="SetExitKey"retType="void"paramCount="1"desc="Set a custom key to exit program (default is ESC)">
<Paramtype="int"name="key"desc=""/>
<Paramtype="int"name="key"desc=""/>
</Function>
</Function>
<Functionname="GetKeyName"retType="const char *"paramCount="1"desc="Get name of a QWERTY key on the current keyboard layout (eg returns string "q"forKEY_AonanAZERTYkeyboard)">
<Paramtype="int"name="key"desc=""/>
</Function>
<Functionname="IsGamepadAvailable"retType="bool"paramCount="1"desc="Check if a gamepad is available">
<Functionname="IsGamepadAvailable"retType="bool"paramCount="1"desc="Check if a gamepad is available">