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Comment tweak...

...while reviewing GetTextureData() functionality on OpenGL ES 2.0
pull/382/head
Ray San 7 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
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    -1
      src/rlgl.c

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src/rlgl.c 查看文件

@ -2202,7 +2202,7 @@ void *rlReadTexturePixels(Texture2D texture)
glBindFramebuffer(GL_FRAMEBUFFER, fbo.id);
glBindTexture(GL_TEXTURE_2D, 0);
// Attach our texture to FBO -> Texture must be RGB
// Attach our texture to FBO -> Texture must be RGBA
// NOTE: Previoust attached texture is automatically detached
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id, 0);

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